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Mods King's Bounty: Crossworlds Mods

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  #141  
Old 08-21-2011, 09:01 AM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by infernal1800 View Post
To zini4_tha_grunt: I know you are one of those who make Redsand mod. Can you tell me how to make a new color of an unit, I mean when making a new troop, I need a different color. I've already created new units, talents and abilities but the only thing I dont know is how to make a new color for an unit. Thanks in advance
You need to recolour model texture?
First of all u need to duplicate native unit's model.
After that u have to use hex-editor, like winhex or any other and with this editor open unit's model (bma file) for "dds" word. Fater finding it you must rename it's name. (for example compare archmage.bma and firemage.bma files to get understanding of proccess).
Once you renamed the texture in bma file - save it. But keep in mind, than new texture name must have the same amount of characters in name as old one.
After that find native texture and rcolour it in photoshop (u must install NVIDIA plugin) or in any other advanced graphic editors. Don't forget to duplicate and remake your new model file (BMA) and new texture (DDS).
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  #142  
Old 08-23-2011, 04:57 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
You need to recolour model texture?
First of all u need to duplicate native unit's model.
After that u have to use hex-editor, like winhex or any other and with this editor open unit's model (bma file) for "dds" word. Fater finding it you must rename it's name. (for example compare archmage.bma and firemage.bma files to get understanding of proccess).
Once you renamed the texture in bma file - save it. But keep in mind, than new texture name must have the same amount of characters in name as old one.
After that find native texture and rcolour it in photoshop (u must install NVIDIA plugin) or in any other advanced graphic editors. Don't forget to duplicate and remake your new model file (BMA) and new texture (DDS).
As you said, we have to edit both BMA and DDS files right? BMA with hex editor and DDS with photoshop or graphic editors. Does that correct?
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  #143  
Old 08-23-2011, 02:37 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Originally Posted by infernal1800 View Post
As you said, we have to edit both BMA and DDS files right? BMA with hex editor and DDS with photoshop or graphic editors. Does that correct?
Exactlly.
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  #144  
Old 08-27-2011, 09:59 AM
Fatt_Shade Fatt_Shade is offline
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I finaly figured out what caused problem i mentioned in first post on 4th page of this tread, about instantly killing every troop with 1 hit (1 peasant killing 2 EGD for instance).
It`s something with skill.txt skill.lua and eng_skill.lng files. As soon i learned 1 lvl of dark commander in might tree, this problem started.
Bladeking you also said you encountered this problem before, so just to let you know what caused it. As for fixing it i have no idea how

Last edited by Fatt_Shade; 08-27-2011 at 11:51 AM.
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  #145  
Old 08-29-2011, 08:27 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
I finaly figured out what caused problem i mentioned in first post on 4th page of this tread, about instantly killing every troop with 1 hit (1 peasant killing 2 EGD for instance).
It`s something with skill.txt skill.lua and eng_skill.lng files. As soon i learned 1 lvl of dark commander in might tree, this problem started.
Bladeking you also said you encountered this problem before, so just to let you know what caused it. As for fixing it i have no idea how
I also had this problem, but it is special_attacks.lua instead of "skills" files or dark commander as you said. I've created new custom talents and forget to add some "local =" so that the talent is incorrect. Making the creature who has this talent always 1 hit kill

btw, I have a warning for any person who want to create new talents for monsters like bladeking77 ( e.g "sapphire scale" of Azure Dragon) You have to edit arena.lua file to create a "guide" for AI of the enemy or they will never use this talent even it available for use. There are some talent dont require doing this but most of talent which we have to create in the special_attacks.lua or addon_special_attacks.lua require editing arena.lua for AI usage

Last edited by infernal1800; 08-29-2011 at 08:30 AM.
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  #146  
Old 08-29-2011, 10:46 AM
Fatt_Shade Fatt_Shade is offline
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Thx for this infernal, i wanted to add champions to red sands, but had no idea how. Also i`ll try to give them push like cyclops skill so they have some active skill like any other 5th lvl unit.
As for my problem with 0dmg - 1 hit kill, i didnt change any special_attack in game, started normaly fought couple battles on debir, kited to verona to see what`s available and on my way back took 1 lvl dark commander and first fight after that problem started without any changinig by my to game files. I`m not saying you didnt have same problem but with other reason then me. Since editor is buged and crash like crazy, players started moding game files by hounch and from mod to mod some problems carry around. Just look my last post on this page, and consider this are from official KB-AP file without any player moding :
http://forum.1cpublishing.eu/showthr...t=25587&page=4
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  #147  
Old 09-09-2011, 05:41 PM
Fatt_Shade Fatt_Shade is offline
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I`ve tried to make new composite item but got stuck, if any1 who did this before see problem in my changes pls advice to fix it. Here`s what i`ve added in items.txt
Code:
sacrificial_chest {
  category=o
  image=heroitem_gefestion_bag.png
  hint_config=object_item
  label=itm_sacrificial_chest_name
  hint=itm_sacrificial_chest_hint
  information_label=itm_sacrificial_chest_info
  maphint=
  mapinfo=
  atoms {
    1 {
      atom=
      lu=template_item_mb
      label=
    }
  }
  price=90000
  maxcount=0
  level=5
  race=human
  use {}
  mods {
    sp_addexp_spirit=count,15
    sp_addexp_battle=count,15
  }
  propbits=artefact,usable,rare
  params {}
  actions {
    onuse=200000000000000020000000100000001000000020000000E000000455845435554455F53435249505402000000030000000300000005000000666E616D650C0000007365745F69746D5F6E616D65030000007061720B00000077696E6E65725F62656C7402000000070000004D425F53484F57050000000200000005000000030000000400000004000000050000006C6162656C1200000067006C006F0062007300740072005F0031003700300039003400380037003400340033000300000066727A03000000030000006C756E050000002473656C66030000006E7965E8030000030000006E6E6FFFFFFFFF
    onupg=60000000000000000000000
    apacify=60000000000000000000000
    custom0=2000000000000000400000001000000010000000100000001000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E09000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0A000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0B000000020000000B00000052454D4F56455F4954454D03000000030000000500000003000000030000005441470B00000077696E6E65725F62656C7403000000434E5401000000030000004F574E05000000246865726F
    @=0
  }
}
I used png file for chest you dig up on scarlet wind island in base of statue of warrior(for quest from nameless island). In eng_items.lng i added description in this form :
Code:
itm_sacrificial_chest_name=Sacrificial chest
itm_sacrificial_chest_taken=^?^
itm_sacrificial_chest_minfo=^?^
itm_sacrificial_chest_mhint=^?^
itm_sacrificial_chest_info=^?^A powerful artefact, created over a thousand years ago. Used by best army commanders who sought personal growth, instead material gain.<br><br><font=ft1_14><color=254,249,118>Consists of:<br>- Shark's Tooth<br>- Memoirs of the Marshal<br>- Magnifying Glass
itm_sacrificial_chest_hint=^?^Chest for offering gold to needie, but gaining so much more in return.<br>[s]+15% hero and pet dragon exp in battle<br>[sys]Special: [d]a composite artefact.<br>[sys]Use: [d]breaks the artifact into its respective pieces.
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  #148  
Old 09-09-2011, 08:04 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
As for my problem with 0dmg - 1 hit kill
This bug comes from the arena.lua apply_damage(...) function.
Try running game in debug mode - launch game with paramter -dev.
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  #149  
Old 08-13-2012, 11:38 AM
tbbuc tbbuc is offline
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Default steam help

my game is in steam, where do i put the files for the mod?
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  #150  
Old 08-13-2012, 06:54 PM
Fatt_Shade Fatt_Shade is offline
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Mod files should go into : game_folder/Kings Bounty Armored Princess/sessions/adventure
Only difference is where you installed your original game. Good luck, have fun
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