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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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The (mathematical) equation for a circle (or ellipse, depending on point of view) isn't that complex. It might be time to actually do it in maths, rather than fudge it in polys.
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#12
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#13
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#14
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What approximately is your level of knowledge?
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#15
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Well i have a general understanding of what a game engine is and does, but i have never worked in that enviroment, my knowledge is in hardware.
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#16
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#17
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It's not like they say, "Well, we've got a plan, lets start programming it 1:1", starting from line 1 and finishing with [END] 2 weeks before production begins. I can't imagine any process being that static, linear or unable to be changed to include improvements and changes. And it's not necessarily right, that bigger teams with more resources or money produce games faster. If you think about which games you describe with these words, it's either the mainstream games or those of very renown software-developers. But if you take a closer look, e.g. at Call of Duty, Unreal Tournament, Sims, Flightsimulator, etc. you can see that these are all sequels very much based on previous releases, with minor changes to the engine and mostly cosmetic changes. Long story short: Just because somebody get's more money doesn't mean he does the job better. If it was that way, we could have spared one or the other global financial crisis. |
#18
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It could be part of the reason why SoW is taking so long. It's gonna take much longer to program than a 'game' and in that time there are new developments in the industry which then get included and so on.
'Normal' game developers would just release the game after 18 months, then continue to develop the idea and do a sequel (sales dependant). SoW has to be a lot more future proof than your average shooter. So it's probably being constantly updated engine wise, as new tools become available. It must be hard to know when to stop. |
#19
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^^ exactly.
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#20
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Hi ya all
Looknig closely at Olegs late FW-190's - Antons and Doras that look better(maybe due to a bit smaller diameter) it seems that game engine is not the limiting reason but improved industry standard vs old aircraft model that didn't get the rework it needed. The bright side - if FB can do perfect round engines and it does, SoW will not try to CTD my PC on the spot(from that aspect only... gprr Last edited by gprr; 08-25-2010 at 06:58 PM. |
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