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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 03-24-2013, 04:39 AM
finchOU finchOU is offline
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Default Can't get AI wingmen to attack

Don't remember were it was ...but someone posted how to get your wingman to stop flying wing and engage. Basis were to get your Wingman in close formation... bring up the AirTargets Comm menu and if there are 5 options available to choose from...then you can order your wingman to engage.

Well this worked yesterday when I played. Once the enemy was spotted (a Tally Ho Call with ID and clock code) I was able to use the comm menu to get them engaged. Well....it didnt work tonight. Formation of Bombers called out.... have about 10 wingman that I can't get to engage. Very Annoying .

Just installed the TF Mod over my game with Fighter Aces Adolf Galland...but that is the only change.

Anyone else having problems getting your wingmen to engage?
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Old 03-25-2013, 04:19 PM
finchOU finchOU is offline
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Alright...must have been a missions bug..... I moved on to other missions and it works part of the time. It seems that if I intercept what i'm supposed to intercept (where i'm supposed to) I'm Allowed to detach my Wingmen. If I run into a group or run into my target group...but not where i'm supposed to ....I can't get them to engage.

This is very strange behavior. What's the trigger in game that makes it possible for wingmen to engage?

It's funny when I'm swirling with a spitfire...and I have 5 wingmen trying to fly form or join up on me....and not engage the Spit.

This is an interesting Bug as it makes it impossible to "win" missions in my Campaign...due to lack of friendly AI engaging the enemy.

One last thing.....I got wounded in a mission and RTBed immediatly to look for the first place to set down my aircraft. How do I detach wingmen so they dont fly into the ground if I try and land first??
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Old 03-26-2013, 07:19 AM
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SlipBall SlipBall is offline
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A lot of these problems with AI are a result of incorrect waypoint settings...try editing those flight settings: example, free hunt vs. normal flight
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Old 03-26-2013, 09:18 AM
bolox bolox is offline
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Quote:
How do I detach wingmen so they dont fly into the ground if I try and land first??
there isn't a command to detach wingmen- but issuing a FAR spacing command can help, particularly if you do it fairly close (~1min)to (crash)landing.
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Old 03-26-2013, 09:37 AM
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SlipBall SlipBall is offline
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The reason that AI crash on landing is again incorrect waypoint settings...waypoints need to be realistic as to the normal capability of both the aircraft and the pilot. Example: you cant have the previous waypoint to the landing set at 2000m @ a short distance from the field.
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Old 03-26-2013, 08:28 PM
finchOU finchOU is offline
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okay...I don't even know how the way point system works. I end up winging it an flying to where I need to be. Is there a "trip" function with waypoints? IE i fly to a waypoint and it rolls to the next one?

I don't have waypoints on the map....I can only use the Comm menus to figure out Target waypoint. Then I fly there and nothing happens.....so I don't know.
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