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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-17-2012, 09:59 AM
5./JG27.Farber 5./JG27.Farber is offline
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Join Date: Aug 2011
Posts: 1,958
Default Communication and work with community

QUESTION 1:

Does the ".cs" file have a character limit?

OR

Is the ".cs" file limited to so many functions or abilities?


QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

Code:
 Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft) 
  {
		if (aircraft == null) 
        { 
			return false;
		}

		Player [] players = GamePlay.gpRemotePlayers ();
		foreach (Player p in players) 
        {    
			if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
				return false;
			}
		}

		return true;
	}

	private void destroyPlane (AiAircraft aircraft) {
		if (aircraft != null) { 
			aircraft.Destroy ();
		}
	}

	private void explodeFuelTank (AiAircraft aircraft) 
  {
		if (aircraft != null) 
        { 
			aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
		}
	}

	private void destroyAiControlledPlane (AiAircraft aircraft) {
		if (isAiControlledPlane (aircraft)) {
			destroyPlane (aircraft);
		}
	}

	private void damageAiControlledPlane (AiActor actor) {
		if (actor == null || !(actor is AiAircraft)) { 
			return;
		}

		AiAircraft aircraft = (actor as AiAircraft);

		if (!isAiControlledPlane (aircraft)) {
			return;
		}

		if (aircraft == null) { 
			return;
		}

		aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/

        Timeout (300, () =>
				{destroyPlane (aircraft);}
			);
	}

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?


QUESTION 4:

Why is there not a gladiator static object?

Last edited by 5./JG27.Farber; 08-17-2012 at 12:01 PM.
  #2  
Old 08-23-2012, 09:02 AM
BlackSix BlackSix is offline
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Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
QUESTION 1:

Does the ".cs" file have a character limit?
OR
Is the ".cs" file limited to so many functions or abilities?

QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?

QUESTION 4:

Why is there not a gladiator static object?
1) No and no
2) Can you show me track with the "Ghosts"?
3) No comments, waiting for the announcement
4) We'll add this plane in the next patch maybe
  #3  
Old 08-23-2012, 09:22 AM
Continu0 Continu0 is offline
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Location: Luzern, Switzerland
Posts: 702
Default

Quote:
Originally Posted by BlackSix View Post
4) We'll add this plane in the next patch maybe
Only as a static object, right? Not flyable?

Is everything alright in Moscow? No news for us?

Thank you!
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  #4  
Old 08-23-2012, 09:45 AM
BlackSix BlackSix is offline
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Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by Continu0 View Post
Only as a static object, right? Not flyable?
Is everything alright in Moscow? No news for us?
Thank you!
Only as a static object. And CR.42 too, maybe.
No news for you, sorry.
  #5  
Old 08-23-2012, 11:58 AM
5./JG27.Farber 5./JG27.Farber is offline
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Join Date: Aug 2011
Posts: 1,958
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Quote:
Originally Posted by BlackSix View Post
2) Can you show me track with the "Ghosts"?
I will try and make track and mission which produces phantoms 100% of the time.
  #6  
Old 08-23-2012, 12:29 PM
Osprey's Avatar
Osprey Osprey is offline
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Location: Gloucestershire, England
Posts: 1,264
Default

I don't wish to be rude B6 but practically everybody who flies online has experienced the "disappearing contact" problem. This, along with the other disappointing problems, indicate to me that the development team do not test anything online, or do nothing about it.

The FM's are very poor, particularly for the RAF, you do not need to look hard for this, there are threads complaining all over the place and bugs raised in the bugtracker.

A question for you though, do the development team look at the bugtracker at all? It is important that if 1C are taking 'beta' seriously then we would like to know if it makes sense to raise such issues there.

If not please tell us if the patches are genuinely serious or to buy time for the sequel because we're wasting an awful lot of our time testing everything out, which is overspiling into petty bickering. The community is most upset - you need to know this.

Thank you.
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