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Mods King's Bounty: Crossworlds Mods

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Old 01-21-2019, 03:24 PM
zhoudaohan zhoudaohan is offline
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Join Date: Sep 2018
Posts: 77
Wink Hirao's New Phase Mod (version Mid-Autumn Moon released)

Hirao's A New Phase Mod for King's Bounty Crossworlds v1.31

This mod (based on 'Orcs on the March') offers loads of new content, plus tons of fixes and improvements.
You can play nearly all the new units from Warriors of the North and Dark Side in Crossworlds now.
It significantly increases the tactical variety and depth of an already great game.

Highlights:
» New Race: Viking
» 30+ new units, and all vanilla units now own new abilities or talents
» 70+ new items, and more than half of the vanilla items have been reworked or tweaked
» 10+ new spells, and all vanilla spells have been revisited and balanced
» New and improved skills for the hero
» More challenging enemies
» More diverse early game
» More unique pet dragon

How to install:
1.Extract "Hiraos_A_New_Phase_Mod_ver_Renewed_Moon_final_hot fix.zip" to the game folder.
2.Click the "Change" button on the bottom-right corner of the main menu.
3.Select the campaign named "A New Phase(ver.Renewed Moon, by Hirao)". Restart the game if necessary. (Thanks to raknefne)

Download:
https://www.moddb.com/mods/hiraos-ne...ty-crossworlds


Attention:
1."version Renewed Moon" changed the name of the mod's folder. As a result, the game won't recognize old saves although they are compatible. So please finish your previous run before installing this new version, or you can rename the mod's folder from "hirao" back to "huntiro".

2.If you have installed a previous version of this mod, please delete the following folder first(or you will experience critical bugs):
-"..\Kings Bounty Crossworlds\data\huntiro"
-"..\Kings Bounty Crossworlds\sessions\huntiro"

3.If you found a bug, first make sure you didn't modify any game files.

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version Renewed Moon final hotfix -20211121 (compatible with the saves from version Renewed Moon r1-r4)

1.Fixes:
-fixed the missing type of terrain of several battlefields.
-fixed a crash when enemy Blood Shamans trying to deal with invisible units.
-fixed a bug that the bonus provided by "Adaptable" and "Known Enemy" did not apply to enemies.
-a warning window would pop up after combat if allied Demonologists failed to cast "Chaos Transfusion". It was fixed.
-fixed the resurrection hint for certain talents or abilities(like "Wild Growth", "Magma Creation", and "Ice Heal").
-enemy Goblin Shamans can no longer cast "Thread of Life" on invalid targets.
-enemy Druids now are able to cast "Nature's Vitality".
2.Changes of units/talents/abilities:
-Dragon of Chaos: +20% physical resistance, removed astral resistance.
-new ability "Calm" for Shamans and Goblin Shamans: receives 30% fewer Adrenaline points from their attacks. morale is not reduced when the undead is present in the army.
-removed "Honor of Victory" ability from all shamans.
-"Adaptable" ability: removed the bonus for item arenas and unremarkable arenas.
-reworked "Mana Clash"(Dread Eye) ability: when the troop suffers damage from spells, it burns (1%*damage) points of mana of the caster.
-"Bone Gate"(Skeleton) talent now can target the corpse of Skeleton or Bone Dragon.
-"Entangle"(ents) ability no longer affects soaring units.
-units with "Nimble" ability can evade more attacks(like "Potion of Poison", "Fire Water", and "Searing Light").
3.Changes of skills:
-nerfed "Magic Light".
4.Changes of spells:
-removed "Chaos Missile".
-"Cloud of Poison" now only appears as a reward of certain quest.
-"Turn Back Time" can only be bought from the castle in Nameless island now.
-"Black Hole" now deals less damage to units of level 1-2.
5.Changes of items:
-reworked "Amulet of Icy Waters": when an enemy is frozen, it has a 20% chance of receiving 'Fear' effect.
6.Other changes:
-reduced the chance of finding magic scrolls from pet dragon's chest from 15% to 10%.
-reduced continuous damage by 20%.

version Renewed Moon r4 -20211106 (compatible with the saves from version Renewed Moon r1-r3)

1.Changes of units:
changed the damage type of Celestial Guards to astral.
+1 speed to Gorguana Ghosts.
2.Changes of skills:
"Thesis": requires no Might Runes now.
3.Changes of spells:
fixed a bug: "Destruction" skill didn't strengthen "Heat Focus" and "Frost Grasp".
tweaked the mana cost of "Call of Nature" and "Fire Meteorite".
4.Changes of items:
"Mirror Shield": (+)reflects the effect of "Petrifying Eye" or "Sleeping Ray".
"Demetrius. Class III": (+)demons summoned by allied Demonologists can be dominated.
"Diploma in Anti-Magic": (+)-10% Leadership requirement for Witch Hunters.
5.Rolled back some previous changes:
"Officer's Patent" needs to be equipped again in order to collect trophies.
restored "Griffin's Banner" and "Inquisitor's Blade".

version Renewed Moon r3 -20211022 (compatible with the saves from version Renewed Moon r1&r2)

1.Replaced vampires' "Back from Ashes" ability with "Second Youth": has a second life with decreased maximum health.
2.Replaced thorns' "Regrowth" ability with "Wild Growth": restores 10% of total lost health from inactivity in the light of day(can resurrect fallen units).
3.Slightly buffed Slingers' "Hard Thrower" ability: ranged critical hits inflict 50% more damage.
4.Removed "Oblivion" ability from Dryads.
5.Changes of items:
"Steel Leaf Breastplate"(renamed to "Magic Leaf Breastplate"): -20% Fire resistance, other allied living units can be healed by Fauns' 'Forest Magic' talent with half strength.

version Renewed Moon r2 -20211012 (compatible with the saves from version Renewed Moon r1)

1.Increased the length of night from 3 hours to 6 hours.
2.Fixed "Winged Helmet".
3.Changes of skills:
"Winds of Magic": no longer requires Might Runes.
4.Changes of items:
"Zombie Shield"(renamed to "Bone Shield"): scatters 3 piles of bones on the battlefield at the beginning of combat.
"Shield of Rekross": replaced Bone Dragon with Ice Dragon.

version Renewed Moon r1 -20210929 (the game won't recognize any old saves)

1.New ability "Known Enemy" for Bowmen, Swordmen, Guardmen, Horsemen, and Knights. When these units kill an enemy, they will fight more effectively against enemies who belong to the same race.
2.New item "Spy’s Jacket": +1 Initiative of allied Robbers, Marauders, and Assassins. "Ambush" ability of enemies has no effect on your army.
3.New item "Hellfire Chestpiece": +2 Defense. allied troops are immune to "Freeze" effect. at the beginning of each turn, your troops except demons have a 10% chance of being ignited.
4.Removed "Adaptable" ability from Bowmen, Swordmen, and Guardmen.
5.Removed the hidden fire weakness(-10 fire resistance) from a number of undead units.
6.Fixed "Toadstool Liquor" and "Basket of Toadstools".
7.Fixed a bug: if certain items were out of control, the special bonuses they provided still worked.
8.Fixed several small glitches.
9.Removed 10MB unused sound and animation files.
10.Changes of skills:
"Diplomacy": no longer works on machineries.
11.Changes of talents:
"Flash Grenade"(Engineer): reduced the chance of blinding neighboring troops for 2 turns to 10%(was 50%).
"Poison Weapon"(Goblin Scout): increased the duration of Poison effect to 3 turns(was 2 turns).
12.Changes of abilities:
"Adaptable": you need to take units who own this ability into combat, or the bonuses won't be accumulated now.
"Regal"(Royal Griffin): does not affect outlaws now.
13.Changes of items:
"Dwarven Beer": certain humanoid units will begin the battle with "Drunken" effect.
"Ale Barrel": additionally increases the duration of the starting drunken state of allied dwarves by 1 turn.
"Basket of Toadstools": the number of toadstools will slowly grow after it reaches 0.
"Demetrius. Class III": -15%(was -20%) Leadership requirement for all demons.



version Mid-Autumn Moon -20210921 (compatible with the saves from version Wandering Moon)

1.New "Ambush" ability for Bowmen, Robbers, and Marauders: acts first in the first round if there are no flying enemies.
2.Renamed "Robber" ability to "Outlaw" and changed the effect: decreases the morale of allied Swordmen, Guardmen, Horsemen, and Knights by 1.
3.Assassins own "Light Step" ability now. Robbers and Marauders lost "Light Step" ability.
4.Skalds can be trained into Soothsayers or Mystics.
5.More fixes for Metamorphs.
6.Fixed "Soothsayer's Robe".
7.Fixed the damage hint for "Death Illusion" talent.
8.Skalds' "Paean" talent has no effect on the undead now.
9.Trolls' "Pacify" talent and Orc Chieftains' "Heavy Club" ability have no effect on machineries now.
10.Removed about 30MB unused textures.
11.More items have morale: "Celestial Armor", "Dragon Scale Armor", "Dress of the Magess", "Soothsayer's Robe", and "Gloves of Death".
12.Changes of items:
"Dress of the Fei": +1 Morale of allied fairies, Dryads, and Snow Nymphs, allied Dryads have 10% more chance of charming a target in melee attacks(instead of +3 Morale of allied fairies and Dryads).
"Elven Bow": +15%(down from 25%) chance of critical hit of all allied archers.
"Diploma in Botany": +10 Attack of all allied thorns, +10 Defense of all allied ents, +5 Attack and Defense of allied Fauns and Dryads(instead of +10 Attack and Defense of allied plants, Fauns, and Dryads).
"Plague Blade": additionally increases the duration of "Plague" effect by 2, no longer +50% power of the Zlogn created by allied undead creatures.
"Staff of the Acolyte Necromancer": -10%(down from 15%) Leadership requirement for the undead, additionally +50% power of the Zlogn created by allied undead creatures.
"Belt of Kagnar the Tamed": also +1 Morale to allied Mystics.
"Horn of King Borg": -10% Leadership requirement for all humanoid dwarves(instead of all dwarves).
"Engineer's Badge": -15%(down from 20%) Leadership requirement for all droids.
"Alchemist's Toolkit": +10%(up from 5%) continuous Burning, Poisoning and Freezing damage, -10%(down from 20%) Leadership requirement for Alchemists.
"Bronze Boots": -1 Initiative of earthbound allies(instead of -1 Speed of all allies).
"Ring of the Holy": +4 Attack and +2 Morale of allied Sisters, Inquisitors, Paladins, and Unicorns, disables "Back From Ashes" and "Gating" abilities of all evil creatures on the battlefield(instead of -50% Attack and Defense of all demons and the undead).



version Wandering Moon final -20210913 (compatible with the saves from version Wandering Moon r1~r5)
Normalized the descriptions of more items.

version Wandering Moon r5 hotfix -20210912 (compatible with the saves from version Wandering Moon r1~r4)
(hotfix)AI Hyenas no longer crashed the game.
1.All the translation files were packed into a separate .kfs file.
2.Fixed a bug: if Metamorphs transformed into other humanoids, and were seduced, they became hostile permanently.
3.Dragonflies summoned by "Phantom" spell or "Illusion" talent lose "Reproduction" talent now.
4.Fixed a rare visual glitch.
5.Undead Spiders' "Death Spinner" ability has no effect on machineries.

version Wandering Moon r4 hotfix -20210910 (compatible with the saves from version Wandering Moon r1~r3)

(hotfix)Fixed a bug: if Metamorphs transformed into droids and became the target of "Repair" talent, they counldn't transform back properly.
(hotfix)Fixed a glitch: when pet dragon dug up an altar, pirates wrongly received a morale boost.
1.Peasants can be trained into Metamorphs now.
2.Fixed a bug caused by "Shaman Doll"(item).
3.Changes of items:
"Staff of the High Druid": (+)removed the level limit of allied Druids' talent "Tame". (-)removed "-5% Leadership requirement for all beasts".
"Fiery Bow": (+)allied Bowmen's talent "Flaming Arrow" becomes reloadable at the beginning of combat.
"Mandrake Root": reduced price. (-)-5% Leadership of the hero.

version Wandering Moon r3 hotfix -20210909 (compatible with the saves from version Wandering Moon r1&r2)

(hotfix)Fixed the AI of enemy Giants.
1.New ability for Miners: there is a 30% chance of finding 1 or 2 pieces of crystals after underground combat.
2.New ability for Sand Snakes and Swamp Snakes: only takes 50% damage from counter-attacks.
3."Earthquake"(Giants' talent) also applies damage to neutral altars on the battlefield and no longer worked on soaring units.
4."Entangle"(ents' ability) no longer worked on ethereal creatures.
5."Rabid"(wolves' ability) only affects humanoids and beasts.
6.Ethereal creatures are immune to critical hits now.
7.Gremlin boss is considered as gremlin tower now so the ability "Siege Weapon" is effective against it.
8."Song of the Wind"(wanderer spell) no longer summoned undead units(Winged Shadows).
9.Intellect has a much greater impact on "Call of Nature" spell.
10.Lowered the price of most level 1 items.
11.Changed the reward of the class-specific quest offered by Battle Academy:
Paladin: scroll "Resurrection" or "Divine Armor", removed the mana and rage potions.
Mage: scroll "Fear", "Sacrifice", "Eviln", or "Time Reset".
12.Changes of items:
"Miner's Medal": (+)increases the chance of finding crystals by allied Miners after underground combat to 100%.
"Vampire Bite Gloves": (-)no longer reduced the health of undead enemies.
13.Removed unused files.

version Wandering Moon r2 hotfix -20210904 (compatible with the saves from version Wandering Moon r1)

(hotfix)Corrected tons of typos.
1.Increased the size of pirate ships. They were much smaller compared with other ships.
2.Fixed a bug that Raging Barbarians might still spawn in Wizard's Tower. Raging Barbarians were removed from this mod long long ago because they were replaced by Viking Warriors.
3.Normalized the descriptions of a few items.
4.Changes of items:
"Sandals of the Levitation": (+)the wearer never triggers traps.
"Ring of the Holy": (+)the morale bonus also applies to Unicorns.
"Belt of the Victor": (-)+30% defense(down from 50%).
"Wedding Dress": (-)the morale bonus only affects humanoid elves.
"Dress of the Magess": (-)+15% chance of critical hit of allied Archmages(down from 20%).

version Wandering Moon r1 -20210902 (not compatible with the saves from previous version)

1.QoL: if Amelie learns "Bloodthirst", the regeneration speed of mana will remain quite slow even though rage falls to a certain percent of the max. It was fixed.
2.When Archmages are in Fighting Trance, their lightning attack will only hit a subsequent target within a range of 3(down from 4) cells from the previous one.
3."Dragon Wake" no longer burned extra mana. (It became a warrior exclusive spell long ago)
4.Fire elementals will explode in the right cell if they are pushed away and killed.
5.The game won't freeze for a few seconds if enemy Phoenix is killed by the pet dragon.
6.Slightly tweaked the requirements of several medals.
7.Changes of items:
"Clot of Darkness" and "Woolen Dress": were removed and replaced by other items.
"Sun Cloak", "Magician's Cowl" , and "Dragon Cloak" are classified as "Dress" now.
"Troll Skin Cloak": reworked and re-added to the game.
"Cloak of the Dark Lord": (-)no longer provided +2 defense. (+)allied undead units no longer fear light.
"Burning Cloak": (+)allied Demon Eyes start battle with 5(up from 3) points of Fire Energy.
"Cloak of the Valkyries": (-)no longer provided +2 defense. (+)+10% defense of allied Warrior Maidens and Pegasus Maidens.
"Wedding Dress": (-)no longer provided +3 defense.
"Dress of the Magess": (-)+500 leadership(down from 800).
"Steam Armor": restored to the vanilla version. (+)armored troops ignore the "-1 speed" penalty.
"Warm Jacket": (+)additionally has all the bonus of "Woolen Dress".
"Celestial Armor": (+)all allied vikings start battle with the "Divine Armor" spell(level 1).
"Eternal Torch": (+)all plants on the battlefield receive the "Burning" effect at the beginning of combat.
"Fishing Net": -2 speed of enemy devilfish(instead of -1 speed and -1 initiative).
"Marshal's Baton" and "Army Drum": the morale bonus only applies to Bowmen, Swordsmen, Guardsman, Horsemen, Knights, and Paladins(instead of all human units).
"Wooden Stake": (+)-1 speed, and -1 initiative of all vampires on the battlefield.
"Vampire Blade": (+)+20% to the efficiency of Vampirism and Soul Drain of all allied troops.
"Vampire Set": renamed to "Set of the Blood and Soul Sucker". (+)all Ghosts and Cursed Ghosts on the battlefield cannot increase their strength beyond starting.
"Inquisitor Set": the morale bonus only applies to Sisters, Inquisitors and Paladins(instead of all human units).
"Princess Set" and "Set of the Virgin": (-)further reduced the morale bonus.



version Third Quarter final -20210829

1.Fixed the skill "Counter-attack". It only worked sometimes in the first two rounds in vanilla game.
2.Fixed Robbers' talent "Lucky Strike".
3.The skill "Transmutate": all non-summoned troops now give the same amount of mana.
4.Imps: (-)removed the ability "Gating". (+)the talent "Fireball": slightly increased the chance of igniting the target.

version Third Quarter r8 -20210819

1.Rearranged the translation files to make them more modification friendly.
2.Removed all unused scripts.

version Third Quarter r7 -20210709

1.Renamed the mod to "Hirao's A New Phase Mod".
2.Necrohs can no longer trampled flying units.

version Third Quarter r6 hotfix -20210304

1.Tweaked the bonus of pet dragon:
the red one: replaced the starting ability "Dragon Dive" with "Ball of Lightning".
the bronze one: the resistance bonus was increased and only affects armored troops now.
2.~8% less health of all the bosses in Impossible difficulty.
3.The skill "Prayer" has no effect on demons and the undead now and the chance of escaping a critical hit was fixed.
4.When the quest "Barbarian hall of flame" is finished, Yavik will refresh his stock with new units and items.
5.Reverted the default duration of burning effect to 3 turns.
6.Tweaked the starting gold and size of scroll slot of the hero.
7.Optimized the merchants' stock in early game.
8.Baal now deals physical and fire damage.
9.Fixed the set bonus of "Assassin Set".
10.Fixed the spell "Time Reset".
11.Fixed the item "Gloves of Death".

version Third Quarter r5 -20210228

1.Assassins' talent "Shadow Cloak" is disable in the day. When in stealth, Assassins' critical hit has an extremely low chance of instantly killing the target.
2.Changes of items:
"Cloak of Shadows": (-)no more attack reduction in the day.(+)allied Assassins no longer break stealth when they attack or use a talent.
"Dragon Toy": (-)removed the damage bonus.(+)pet dragon's offensive abilities have a chance of critical hit.
"Chieftain's Belt": (reworked)reduces the attack of enemy robbers, pirates and Vikings of level 1-3 by 20%. It may be useful in the early game.
"Straw Hat": (+)allied Peasants will be less likely targeted if the enemies can attack other troops. It works properly now.
"Shark's Tooth": (+)+1 Physical Damage to allied Devilfish.
"Staff of Insanity": (+)+30% power of the spell "Berserker".
"Madman Set": (+)one random enemy troop who is not immune to mind effects goes insane at the beginning of battle.
"Woolen Dress": (-)50% less chance of receiving the "Freeze" effect, instead of freeze immunity.
"Ice Dragon Amulet": (-)the super "Freeze" effect only works on snowy terrain now.
"Princess Set": (-)halved the bonus.
"Set of the Virgin": (-)reduced the bonus.
3.The spell "Target" no longer affected eyeless creatures.
4.Removed the leadership requirement of Winged Shadows' talent "Embrace of Death". Fixed the AI of enemy Winged Shadows.

version Third Quarter r4 -20210226

1.Tweaked the reward from pet dragon's chests, vanilla vs modified:
chance of runes: 5%->3%.
chance of large amount of gold: 43%->34%
2.Reworked "Alchemist's Toolkit" and "Burning Cloak".
3.Nerfed Succubi. Succubi won't possess the "Statue of Jealousy" talent unless you equip "Dress of the Black Widow".
4.Tweaked more items.

version Third Quarter r3 hotfix -20210224

1.The duration of burning effect is increased and all troops cannot be frozen if the battle takes place on volcanic terrain.
2.The item Eye of the Storm now has no effect when battle takes place underground.
3.Optimized the merchants' stock in late game.
4.Reworked certain items. For example, "Whip of Pain" can be upgraded from "Uldara's Whip" which is the trophy of enemy hero Uldara. So this change slightly reduced the randomness.

version Third Quarter r2 hotfix -20210222

1.Healing power of most spells and talents will be cut in half if the battle takes place in cemeteries.
2.Fixed a bug that Magma Elementals and Fire Elementals did not resurrect themselves on volcanic terrain.
3.Corrected more typos.

version Third Quarter r1 -20210220

1.Partly Reworked Pirate Ghosts.
2.New ability for Pirates: "Thirst for Treasure".
3.The earth shield of elves has more hit point.
4.The spell "Sacrifice" cannot target plants or elemental creatures any longer.
5.Tweaked Ice Dragons' ability "Snowy Ground" and Fauns' ability "Spirit of the Wood".
6.Tweaked the AI of enemy Ancient Ents.
7.Slightly nerfed Magma Elementals and Fungus Thorns.
8.Fixed some small bugs.



version Bitter Moon stable r4 -20210204

1.Reworked and nerfed skill "Holy Anger".
2.Fixed a bug that the Crossbow was missing when you returned to Master Neotar.

version Bitter Moon stable r3 -20210129

1.Fauns' talent "Forest Magic" was fixed.
2.Druids' talent "Nature's Vitality" now has 2 charges, but the healing power of each charge is halved.
3.Slightly buffed Demon Eyes, the chance of making a burning troop insane is doubled.
4.Green Dragons now only one hit summoned troops in normal attack.
5.The quest "Defeat the giant frog" was fixed.
6.A few more shops may sell Vikings.

version Bitter Moon stable r2 -20201120

1."Officer's Patent" no longer needs to be equipped in order to collect trophies. It is now a quest item only.
2.When a unit can be trained into different units, the calculation of trophies requirement was bugged. It was fixed.
3.Restored the quest "The Giant Spider". You need to return to Hartog after the spider's death.
4.The item "Frog Leg" now is an exclusive trophy of the boss Dersu-Kumatu.
5.The spell "Resurrection" will be added to Father Maximus' stock when you complete his quest "The Fallen Paladin".
6.Nerfed the item "Shark's Tooth".
7.Corrected some typos.

version Bitter Moon stable -20201019

1.New unit: Fungus Thorn (inspired by Monsteras from Red Sands mod).
2.New ability for Cave Spiders: "Fate Spinner".
3.New talent for Foremen: "You Shall not Pass"(stole from Red Sands mod).
4.The talent "Lucky Strike" was moved from Pirate Ghosts to Robbers.
5.The talent "Forest Magic" can target corpses.
6.Buffed Druids' talent "Nature's Vitality".
7.The spell "Sacrifice" is no longer buggy when any of your troop is protected by "Magic Shield".
8.Fixed item "Ring of Power".
9.Fixed a bug that enemies were able to retaliate when the ability "Frightening" was triggered.
10.Phantom troops created by spell deal less damage and lose some abilities like "Runic Knowledge" now.
11.Fixed Ancient Ents' talent "Forest Shelter".

version Bitter Moon beta1 -20201009

1.Item "Ribbon of Blood" now allows you to restore the size of a troop with the units from the reserve. More "no loss" strategies please.
2.New ability for Goblin Scouts: "Mobile". Hit and run!
3.New ability for Devilfish: "Water Bubble".
4.Reworked Peasants' ability "Taxpayer".
5.Buffed Dwarf Warriors' ability "Dwarven Armor".
6.New ability for some lizardmen: "Swampwalk".
7.Nerfed Ice Dragons' ability "Snowy Ground".
8.Increased the damage of all neutral statues/altars on the battlefield in the early game. I believe "Mass Ents" is an interesting choice in the first 2 islands.
9.Tweaked the gold income. You will get more gold (about 1.6*~1.8*) in the early game but less (about 0.6*~0.7*) in the late game.
10.Ice/Fire creatures are totally immune to cold/fire damage(suffer only 1 point of damage).
11.The spell "Chaos Missile" now deals correct damage.
12.Fixed the Adrenaline cost of certain talents.
13.Other small changes.



version Dark Moon stable -20200920

1.New spell: "Chaos Missile".
2.Fixed and buffed Metamorph's talent "Transformation". This unit is extremely buggy in KB-Dark Side but I think it is moderately playable now.

version Dark Moon beta6 -20200919

1.Tweaked the AI of a few units.
2.Some talents can target bosses.
3.Fixed a game freezing bug: specific units(AI) tried to use their talents.

version Dark Moon beta5 -20200918

1.Gorguana Ghosts(AI) are able to cast "Death Illusion". Beware of this dangerous enemy.
2.Demonologists(AI) are able to cast "Thread of Life". The AI was missing in vanilla game.
3.Royal Griffins(AI) cast "Sky Guard" smarter.
4.Fixed a bug that new ability "Water Veil" was broken.
5.Fixed a bug that "Death Illusion" dealt wrong damage.

version Dark Moon beta4 -20200917

1.New ability for most lizardmen(including K'Tahu): "Primeval Blood".
2.Fixed a bug that on certain terrain some bonuses did not be applied correctly.
3.Slightly tweaked enemy armies.

version Dark Moon beta3 -20200915

1.New ability for most of the elves: "Gift of Nature".
2.New ability for Lake Fairies: "Water Veil".
3.All undead units lose 50% defense in daylight.
4.If Ents or Ancient Ents are targeted by a Hornet's Nest, they will reload/recharge their talent "Swarm" instead of taking damage.
5.Removed the "No Melee Penalty" ability from Elf Rangers and Elf Hunters.
6.Slightly buffed Jarls.
7.AI tweaked: different stacks of Black Knights and Necrohs no longer use their talent on the same target.

version Dark Moon beta2 -20200912

1.Finished the rune system for units with "Runic Knowledge".
2.Fixed a bug that Bowmen, Slingers, Imps and Goblins with Catapults could still use their talents as usual when they are terrified.
3.Units who fall into a state of "Berserker" can not be terrified any more.
4.All droids no longer start the battle in a "Drunken" effect.
5.Fixed the animation of Gorguana Ghosts' talent "Death Illusion".
6.Updated the animation of Pegasus Maidens' talent "Spear of Wrath".
7.Fixed a bug that Axe Throwers' talent "Tandem Throw" cost no runes.
8.Fixed a game freezing bug when wolves tried to target the same troop that allied white wolves recently attacked.

version Dark Moon beta1 -20200910

1.Reworked Gorguana Ghosts' talent "Death Illusion".
2.Replaced Soothsayers' talent "Arcane Healing" with "Runic Reinforcements".
3.Reworked White Wolves ability "Alpha".
4.New ability for Undead Spiders: "Death Spinner".
5.Partly finished the rune system for units with "Runic Knowledge".
6.Slightly buffed Cyclops' talent "Push".



version Full Moon Hotfix1 -20200903

1.Fixed a crash when updating particular items.
2.Bug fixed: Trolls' ability "Malevolent" can't be triggered when any ally dies.

version Full Moon -20200616

1.New unit: Demon Eye.
2.(class)Paladin sells items and scrolls at a higher price.(items:25%->50%,scrolls:20%->40%)
3.Replaced Necromancers' talent "Magic Lock" with "Dark Cloud".
4.Reworked Black Knights' talent "Death Grasp".
5.Reworked Archmages' talent "Fighting Trance".
6.Reworked the effect "Confusion".
7.Reworked Archdemons' talent "Fire Rain".
8.New ability for Repair Droids: "Ranged Retaliation".
9.Tweaked spell "Target". Now the duration of the spell is reduced by 1 whenever the target receives damage.
10.Corrected some translations.
11.More bug fixes.



version Christmas Moon -20191225

1.New spell: "Vampirism". We have one more way to resurrect units and I think it may make our builds more diverse.
2.New abilities: "Hornet's Nest" for Ents, "Vigilance" for Guardsmen, "Cremation" for Fire Elementals, "Hunger" for Gray Wolves, enhanced "Brutal" for bears.
3.Necrohs can't terrify troops with mind immunity any more.
4.Evil books can also devour enemies.
5.(class)Warrior's skill "Blood Rage" no longer affects units' talents.
6.More spells for enemy heroes.
7.Pilgrim's Boots increase the speed of all slowest troops instead of a random one.
8.Fixed a crash caused by the AI of spiders and Giants.
9.Fixed wrong dialogue options of companion Moldok.
10.More bug fixes.



version Pumpkin Moon -20191111

I'm a bit too forgetful to list all the changes I have made in the past half year now since there are so many. Most of them are small tweaks. Maybe later.
Highlights:
1.I have rewritten many ma~~~ny scripts to wipe out nearly all bugs I could find, especially those related to new units from KB-Dark Side.
2.Added ma~~~ny new talents and abilities to existed units. eg: We now have all Demons with ability "Gating", snakes with ability "Find Weakness", totally reworked "Winged Shadows" and "Gorguana Ghosts" and a lot more.
3.Added ma~~~ny new items.
4.New unit: Necroh.
5.New spell: "Time Reset".
6.Troops with low morale have a chance of losing their turn.
7.Applied a morale bonus to AI in high difficulties.
8.Improved some talent related AI.
9.The spell "Life Light" can resurrect troops. I think it is not that useless at last.
10.The spell "Phantom" has a level limit now.
11.Some OP units or teams nerfed while UP units buffed.
12.The spell "Awaken Dragon" is exclusive to (class)Warrior(learned by default) now. (class)Mage learns Skill "Alchemy" by default and the skill is hidden to other classes now.
By the way finally we get detailed hints when Blood Priestesses cast "Sacrifice" and Metamorphs have learned how to transform back when killed(so we can resurrect them properly).



version Sunnymoon -20190515

1.New units: Gorguana Ghost and Winged Shadow.
2.The bonus provided by pet dragon is increased significantly.
3.Replaced (class)mage's skill "Breakthrough" with "Winds of Magic".
4.The morale of elemental creatures and the undead remains neutral.
5.New talent "Secede" and new ability "Plague Transmitter" for Decaying Zombies.
6.New talent "Reproduction" for dragonflies.
7.Reworked Gobots' talent "Division".
8.Reworked Choshas' talent "Feed".
9.Reworked Runemages' talent "Illusion".
10.Reworked Soothsayers' talent "Arcane Healing".
11.Reworked Orc Trackers' talent "Snare".
12.Magma Elementals and Fire Elementals will restore health when they receive fire damage.
13.New ability "Dream Horror" for Evil Beholders.
14.New ability "Cannibal" for Jotuns.
15.New ability "Unfettered" for Knights, Trolls and Dwarf Warriors.
16.Priestesses' talent "Healing" and Witch Hunters' talent "Magic Lock" now are mass effects.
17.Gorguanas' talent "Blood Mark" is an area effect.
18.Plague can be transmitted.
19.Added several interesting items.
20.Increased the health of all pawns on the battlefield.
21.Updated AI for most new units.
22.Updated most icons of new talents.
23.Updated the Battle Academy system. Now you can train Vikings.
24.Updated the descriptions of spells. So you can figure out the exact damage type of all spells.
25.Updated damage hint of certain spells.
26.Corrected many items' descriptions.
27.Countless bug fixes.



version Halfmoon hotfix1 -20190302

1.Re-balanced some skills and added one more exclusive skill to each class.
2.Exchanged the growth of leadership of (class)Warrior and (class)Paladin.
3.Totally re-balanced all the orc units.
4.New spells: "Cloud of Poison", "Corrosion" and "Time Shift".
5.Reduced the chance of recruiting troops above level 3 in the early game as suggested.
6.Increased the troop size of enemies at Hard and Impossible difficulty as suggested.
7.Warrior Maidens' talent "North Guard" was replaced with "North Adjustment".
8.Blood Priestesses' talent "Old Wounds" now is a mass effect.
9.(unit)Demons' ability "Vorpal Axe" works only when there is more than 1 unit in the target's stack.
10.Pegasus Maiden's talent "Gifts" has a leadership limit.
11.New ability for Archmages: Allies only suffer 80% damage from Spells.
12.Reduced the mana cost of the spell "Glot's Armor".
13.Many bug fixes I have forgotten.



version Frostmoon -20190125

1.Added 15+ items.
2.Bug fixed: Storm Falcons' ability "Thunderstorm" can't lower the cold resistance of adjacent enemies.
3.Fixed a bug that Soothsayers' ability "Witching Staff" could not be triggered.
4.Fixed a bug that the item Hunter's Bow had no attack bonus against enemy animals.
5.Storm Falcons, Phoenixes and all wolves find their lost animations when happy.
6.Snow Nymphs' talent "Winter Garden" can also be cast in the center cell of a Snowstorm.
7.Gorgons' talent "Hex" can't be cast on troops who are immune to magic.
8.Demonologists' talent "Thread of Life" can't be cast on the undead. As a make up, the healing power is increased.



Version Newmoon -20190121

New units added:

Neutral:
Fire Elemental
Metamorph
Ice Spider
Gorgon
Snow Nymph
Amazon
Jotun
Magma Elemental
Storm Falcon
Ice Dragon

Undead:
Vampiress
Dread Eye

Demon:
Blood Priestess

Human:
Priestess

Viking:
Slinger
Skald
Viking Warrior
Axe Thrower
Viking Berserker
Soothsayer
Mistique
Jarl
Warrior Maiden
Pegasus Maiden

New music!
Added 20+ new music from King's Bounty Warriors of the North and King's Bounty Dark Side.

Tons of new talents and abilities for both new and existed units added:

Allied Peasants will give you money if they are hit.
Cerberi will take another turn if allies land a critical hit.
Succubi are ranged.
Demons(unit) now kill extra 1 unit in all attacks.
Ice Dragons reduce the speed of earthbound enemies in the first 2 rounds.
Ancient Ents can protect one ally and transfer all damage.
Cyclops now ignore non-magic damage if the enemy's Attack is below 10.
Dread Eyes can leech mana from mages in ranged attacks.
Undead units now have a chance of rising from their corpses when they are destroyed.

and a lot more.

Some tweaks:

Amelie has more scroll slots.
Replaced Amelie's starting troops with a bit more useful ones.
Duration of the effect of many talents will extend as the troop's size increases.

and a lot more.

Also some bugfixes.


Bug reports and suggestions are welcomed.
Attached Images
File Type: jpg screenshot1.jpg (530.5 KB, 125 views)
File Type: jpg screenshot2.jpg (611.8 KB, 86 views)
File Type: jpg screenshot3.jpg (318.9 KB, 71 views)
File Type: jpg screenshot4.jpg (451.6 KB, 73 views)

Last edited by zhoudaohan; 12-22-2021 at 03:58 PM.
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  #2  
Old 01-21-2019, 06:07 PM
Erkilmarl Erkilmarl is offline
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Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.
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Old 01-22-2019, 02:19 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by Erkilmarl View Post
Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.

Mirror link added.
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  #4  
Old 01-23-2019, 03:18 PM
Erkilmarl Erkilmarl is offline
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Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?
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Old 01-24-2019, 10:46 AM
raknefne raknefne is offline
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Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.
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Old 01-25-2019, 04:07 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by Erkilmarl View Post
Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?
Different enemy unit has different default guard range, so I think you may trigger a viking berserker but be safe with a snow nymph
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Old 01-25-2019, 04:14 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by raknefne View Post
Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.
I didn't edit the landscape, only have changed the troops you can hire in shops. Now you have more diverse units to choose from.

Last edited by zhoudaohan; 01-25-2019 at 06:47 AM.
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Old 02-01-2019, 07:51 PM
Erkilmarl Erkilmarl is offline
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Did the 1c company just update Crossworlds (in Steam)? Or where did that come from? Anyway, I must reinstall the mod, since the game won't start.

Last edited by Erkilmarl; 02-01-2019 at 08:05 PM.
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Old 02-01-2019, 09:27 PM
raknefne raknefne is offline
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I played a little until I god to the Scrarlet Wind Island. It is soo funny trying like Amazon which I didnt meet in Darkside yet. My only concern - and made me have a break from the mod - is balance. I can get very good creatures early, at level 3 I bought Demonologists in the main castle in Scarlet Wind.

Perhaps change the difficulty in the game to become harder, since having better creatures and more items makes it easier overall? Maybe 250% on Impossible instead of 170%? Or similar things... 120% - 160% - 200% - 250% for instance. Then you can always choose to play Normal if 250% is too much.

I suppose it is a matter of taste.
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Old 02-02-2019, 02:49 PM
Crendagord Crendagord is offline
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Nice work. I especially like the pegasus maiden. I'm curious to know how you created this model and how you managed to add the ice dryad without breaking transparency

Each time I try to create a new unit, transparency is broken
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