Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 11-18-2016, 12:06 PM
GrimreaperDK GrimreaperDK is offline
Approved Member
 
Join Date: Aug 2014
Posts: 6
Question Mods and version 1.12

Hello There (again).

I Started this baby up again, mostly be cause i came by these forums , i forgot the sheer awesomeness of this game, so i decided to start fresh, i will use fleetmod, mothership mod & the voicepack.

Do these work with version 1.12? i have read that 1.12 fixes quite a few vital campagn bugs, but i also read somewhere that these mods where original made for version 1.11, is this true?

If i can use version 1.12, do i still need the Inoco path fix by goblin wizard? or was it solved with version 1.12?
Reply With Quote
  #2  
Old 11-18-2016, 06:35 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 517
Default

IIRC, you still need the InoCo path fix.

I Don't know about the others, but for me the bug was still there when I played the Campaign on 1.12
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.