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King's Bounty Editor Info, hints, questions and etc.

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  #1  
Old 07-27-2011, 01:42 PM
DeepSoul DeepSoul is offline
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Default Enemy strength

I would like to tweak enemy strength on hard difficulty a bit. Maybe even gold. How can I do that?
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  #2  
Old 07-27-2011, 10:32 PM
Sir Whiskers Sir Whiskers is offline
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Quote:
Originally Posted by DeepSoul View Post
I would like to tweak enemy strength on hard difficulty a bit. Maybe even gold. How can I do that?
You can tweak the logic.txt file. The file controls gold, xp, and several other things, based on the difficulty setting you select. Not sure if this file allows you to change the strength of enemy troops, but you should take a look.
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  #3  
Old 07-27-2011, 11:59 PM
DeepSoul DeepSoul is offline
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Thanks I found it but I don't think you can edit experience because the value "exp" equals enemy strength as I understood it by comparing to the values in-game. It's "0.5|1.0|1.3|1.7" by default. But there is a value called alead that someone in another thread said is enemy leadership and it's slightly higher than exp. Do you know anything about that?
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  #4  
Old 07-28-2011, 04:52 AM
infernal1800 infernal1800 is offline
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Originally Posted by DeepSoul View Post
Thanks I found it but I don't think you can edit experience because the value "exp" equals enemy strength as I understood it by comparing to the values in-game. It's "0.5|1.0|1.3|1.7" by default. But there is a value called alead that someone in another thread said is enemy leadership and it's slightly higher than exp. Do you know anything about that?
In my opinion, "0.5|1.0|1.3|1.7" is amount of exp that you can earn after the battle such as in easy you can earn 50% more exp (150%); normal exp (100%) in normal diff and 30% in impossible. About strength of enemy, i remember that we have a value name "lead" or somethings like that which determines the difficult of the game ( the same percent as you choose when create a new game) You can also change the strength of bosses.
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  #5  
Old 07-28-2011, 02:28 PM
DeepSoul DeepSoul is offline
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What you say seems logical but how come enemy strength is 50%/100%/130%/170% on the different difficulties? If you look at the alead string it's "alead=0.7|1.1|1.5|2.0" and that seems to have nothing in common with enemy strength. How do you interpret those figures?

There is also a value called manarage. Is that how much mana you get when hitting undead with holy avenger?
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  #6  
Old 07-31-2011, 04:43 AM
infernal1800 infernal1800 is offline
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Originally Posted by DeepSoul View Post
What you say seems logical but how come enemy strength is 50%/100%/130%/170% on the different difficulties? If you look at the alead string it's "alead=0.7|1.1|1.5|2.0" and that seems to have nothing in common with enemy strength. How do you interpret those figures?

There is also a value called manarage. Is that how much mana you get when hitting undead with holy avenger?
Glad to see there is some people still playing this game

-Yes, alead value does affect the enemy strength, you can raise the value to 1.0|1.5|2.0|3.0 and enemy strength in impossible difficulty will be 300%. I tested it and it works

-I think manarage is the recover speed of mana when you are not in the battlefield, I mean in the map. But it can be the flow rate when hitting the undead/demon with holy anger as you said. Feel free to raise it and test it
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  #7  
Old 07-31-2011, 02:11 PM
DeepSoul DeepSoul is offline
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Originally Posted by infernal1800 View Post
Glad to see there is some people still playing this game

-Yes, alead value does affect the enemy strength, you can raise the value to 1.0|1.5|2.0|3.0 and enemy strength in impossible difficulty will be 300%. I tested it and it works

-I think manarage is the recover speed of mana when you are not in the battlefield, I mean in the map. But it can be the flow rate when hitting the undead/demon with holy anger as you said. Feel free to raise it and test it
I did some testing and can confirm it's not the rate of mana recovery. I put it to 20 and I still get 2 mana every 5 sec or so.

Last edited by DeepSoul; 07-31-2011 at 02:30 PM.
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  #8  
Old 07-31-2011, 03:51 PM
infernal1800 infernal1800 is offline
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So, It has to be mana flow when hitting undead/demon with holy anger Did you find out that the game are very easy even on impossible?
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  #9  
Old 08-01-2011, 10:38 AM
DeepSoul DeepSoul is offline
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Come on. It's not easy on impossible. I play Adventure mod on hard and that almost equals the standard games' impossible level but I think it's been okay so far. Can still do most fights with no losses but I take a few risks with my Marauders to get some extra gold. The enemy heroes are the only real problem, with their constant attack spells that you can't predict and I play Warrior, not a Paladin. I used to play on easy but got bored with the lack of challenge. It's like walking in the park a sunny afternoon.

I dread fighting any of the later bosses. There is no way you can get away without big losses.

Last edited by DeepSoul; 08-01-2011 at 10:40 AM.
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  #10  
Old 08-01-2011, 10:44 AM
infernal1800 infernal1800 is offline
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Originally Posted by DeepSoul View Post
Come on. It's not easy on impossible. I play Adventure mod on hard and that almost equals the standard games' impossible level but I think it's been okay so far. Can still do most fights with no losses but I take a few risks with my Marauders to get some extra gold. The enemy heroes are the only real problem, with their constant attack spells that you can't predict and I play Warrior, not a Paladin. I used to play on easy but got bored with the lack of challenge. It's like walking in the park a sunny afternoon.

I dread fighting any of the later bosses. There is no way you can get away without big losses.
Yes, I know the difficulty is changed in Adventure mod and it's harder but whenever you achieve the level 3 Grand Strategy medal, feel free to let your troop die I havent tested the level 4 and 5 medal of Adventure mod. Did it work with you?
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