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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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this has easy (but kinda slow) solution, all modules have hit points around 20-10 000, so they are too easy to destroy (I mean those set to 20).
10 000 may be that "Invulnerable" number (or 0, I haven't tried it) unfortunately you can't increase HP of fighters from cargo containers, because you would screw up gameplay (just try to fight pirates or any other faction using fighters with 10 000 hp..). |
#12
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But ramming damage isn't a big problem, all you have to do is wait until you tractor beam the loot before moving.
I think you may want to look at module destruction when you blow something up. The default is something like 60% (?) of items; change it to 0 and everything should be intact to be looted when you destroy the target. Someone posted how to somewhere here, I forgot where... |
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