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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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Launching fighters in the middle of asteroid field:
PAUSE Player ship exploded unpause PAUSE Player ship exploded No way to abort launching |
#12
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I've only had one guy die due to collision, that was when I had some fighters escorting the mothership, I docked at a station, and somehow that guy got lodged in a tight space so when the mothership left he got stuck and blew up -_-"
My best WTF moment was when I docked my missile specialist in the midst of a heated engagement to reload ammo, then as soon as he launched I gave him a target and activated salvo. Naturally, he fired... even though the line of fire went right through the mothership. /facepalm Seems like the AI isn't particularly picky about whether anyone (even himself!) is in the blast radius; I've seen them launch goddamn torpedoes at point blank range. In fact most of my OHSHIT moments are due to missile mishaps. It's like whenever the game triggers that "Player armor is lower than 50%" pause warning and I see everyone else is at full shields, it's most likely some dumbass fired a missile too close. |
#13
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"What's that trader doing by the enemy headquarters? Neutral, my ass - it must be one of their suppliers! Kill him!"
*sound of multiple torpedo launches* ...oops. |
#14
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When you finish the mission where you receive the pirate mothership, attack the transport you were previously flying.
[Ternie]: What are you doing?! [Hero]: I just wondered what would happen if I pushed this button. *transport explodes* [Ternie]: Today is not my day. I got mixed with an idiot. By Cosmos, what irony... I wish those pirates cut my throat. [Hero]: Aw, come on, it was fun! Hmm, I wonder what does this button do? [Ternie]: No, don't touch it! *mothership explodes* Ah, good times. |
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