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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#1
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SOW: your thoughts on clickable cockpits and realistic start-up
Hi all,
I had a couple of questions about SOW, namely options of clickable cockpits and a full start-up routine. I know Oleg has posted indicating that he will not be implementing either in SOW (not sure if the option will be there for 3rd party mods). Quote:
Quote:
What do you guys think? Should SOW implement clickable cockpits and realistic start-ups? Cheers |
#2
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If they had the time to implement it then that would be great for the people that would wish to use it but IMO it is not required (note that is just my opinion).
Having flown in reality the thought of using a a mouse and pointing and clicking on something to make it work is rather unrealistic. Surely physically pressing a button on a keyboard or joystick is more realistic than fiddling around pointing at something with a mouse and clicking? |
#3
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Not for me thanks
Nothing realistic about "clickpits" at all. On the question of complex/full/realistic (however you want to term this) start up procedure, surely this will have to extend to the aircraft's performance from cruise to combat also, at present ALL aircraft simply roll/dive/bank from full cruise to combat, a lot of aircraft required fuel balancing trim adjustments and other engine fuel mixture adjustment before simply yanking the stick and diving at your enemy. Landing procedures should also be made "realistic" instead of the point and slap it in approach I've seen and done . If you are going to do "realistic" do it all the way through............. >>>>>>>>>>>>>>>>Cue the clickpit brigade Last edited by KG26_Alpha; 01-29-2009 at 01:49 PM. |
#4
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Its a decent idea but how many would actually use it and how much more time spent developing it will the clickable cockpits add to the over due sim?
Flyingbullseye |
#5
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Black Shark has only one cockpit right?
Chiz:: Quote:
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#6
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I am not interested in using mouse for clickable cockpit. I think Oleg has the right approach.
Happy landings, Talisman |
#7
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"clickpits" are useless to me and I'm in accord with Alpha on this one too. If you want to make "complete" CEM a part of it, then that's cool. Having some additional toggle switches to enable certain aspects would be fun IMO. Besides, difficulty settings are set server-side anyway and if it's not done well (or too cumbersome for most) it could just be turned off.
I'm all for adding more elements of realism to CEM, but that aspect mostly appeals to the FSX crowd than to the average WWII virtual combat pilot. If shifting COG is modeled as fuel is burned and ordnance/ammo is used instead of just overall weight, then that would be a nice touch as well. I wouldn't say no to having complete CEM modeled to its limits and having the ability to implement different aspects as collective pilot ability increases, but having it only on a single "on/off" switch would be too much for the vast majority IMO. |
#8
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For me the cockpit doesn´t have to be clickable.
What i want is a more realistic engine management and that includes the starting procedure. It will bring more immersion and would also, by chance, keep away the "join, throttle to 100%, start run in which direction the plane is pointing at this time - player" Also it should be felt if you abuse your engine (too hot, too cold, too much rpm) With the really complex engine management the different workload for the pilots would be simulated at last. And if that is implemented it could also be clickable, for those who like it.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects Last edited by robtek; 01-29-2009 at 05:07 PM. Reason: adding thougts |
#9
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I don't find clickable cockpits usefull or immersive, But being able to map the Magneto's Fuelcock's, Primer's and Ingine start button to my Hotas very usefull and immersive.
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#10
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Agree with Chivas and robtek. Today, with IL-2, all the planes work the same way. Engine on, full power, and go. That´s no realistic at all, and have a bad and negative effects on pilots.
If, for example, the pilots must set the mixture before starting the engine, gives another depth to simulation. |
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