#21
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The lighting in the cockpit looks amazingly realistic, the feeling of "being there".
Aircrafts are simply perfect. As always, I could mention some minor criticism against the colors of the landscapes which don't look really "British", especially on the coastal area. Maybe some tweeking in this sector could be useful. Perhaps less "Velvia'ish" colors (they look too much vivid) and more "Kodachrome" ones |
#22
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Quote:
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#23
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Seriously, what is this? An update about a pre-alpha multiplayer map? I was waiting for Britain not for Jurassic Park. http://files.games.1c.ru/il2pict/grab0101.jpg Bird of Prey land looks so good. |
#24
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looks great.
I am a little concerned about the VERY vivid colours though on these screens. I understand that you are tweaking this which is good in my opinion as the colours are very heavy, especially the Green grass... looks lika a whole other palette than that used on the planes/cockpits. thanx for the update, looking forward to more, expecially specialeffects |
#25
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#26
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As I've often said it on many sim forums, the best solution would be to have gamma and colors settings available directly within the game setup, this way everybody could choose one's own prefered rendition.
Guys making some photography know probably for instance the Fred Miranda's photoshop actions which automatize Velvia, Kodachrome, Fujichrome finishes. Something like that availabe in the game setup would be so cool ! |
#27
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2.- I concur on the above quoted criticism about the landscape, as Oleg said, those colors might not be definitive, so I'd advise to make changes in the landscape colors too. The green looks TOO green (it feels like some kind of cartoon or kid's game). Making the landscape look real should be VITAL for the overall look of the sim and of course the feeling of immersion in the action and eviroment. I trust Oleg will do a great job fixing this. 3.- The airplane models are great, even thought it looks like the could receive minor improvements (maybe textures) but overall they look very very good. 4.- I love the trees now, NO MORE IL2 INVISIBLE TREES!!... if any of you used to go very low on the deck during the action... you might have crashed with those lol... for those who don't know what i'm talking about: in IL2 the tree layer can be seen perfectly from above, BUT if you get to the same level you just get to see a 1px line, and if you're not aware... boom! 5.- I'd love to know how is going to work the damage system for airplanes. Some detailed (within the boundaries of possible) explaination about it would be great considenring the possible improvements/changes that might have been done to this point. Conclusion: Oleg, I'm glad to see progress in BoB after such a long time, and I'm eager to keep seeing improvements and progress and hopefully.... a final release date |
#28
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Hi Oleg, very very nice job
BF110 was fantastic, and cockpit spit too!!!! buth, terrain... i dont know... i expect some like birds of prey terrain buth very nice job on the planes!!! is amazing
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#29
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Love the cockpit shot and the Bf-110.
As for the colors of landscape im sure thats not how its gonna look in the end, this "I'm a professional photographer as well, so perfect visual presentation is a very important goal for me" tells me Oleg knows what needs to be where and so on. Even if it will the user can make it look pretty much the way he likes anyways. Color settings in game is a very nice idea btw. P.S. Just understood that the map used in those screenshots is a map for online DF. Nice to know we wont have to use just one (channel map). Last edited by Baron; 10-23-2009 at 12:53 PM. |
#30
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Cockpits and birds look amazing.
The landscape... well maybe that's England after half century of global warming. |
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