#111
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It does just mean sea level. You would have to understand that True Airspeed at Sea level equals EAS.....
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#112
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And you were wrong as Bungay didn't do the graphs. I don't have to prove you wrong as you do that very well all by yourself. But do continue making a Olympus Mons out of a mole hill if it helps your ego. |
#113
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your zeal is eqally as predictable.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#114
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#115
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It is cut and dry and requires no interpretation. You are just plain wrong. That is why anyone would assume you don't know that True Airspeed equals Equivilent Airspeed at sea level. If you did know, then you are just lying about it in your above reply. The performance is radius of turn in EAS.
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#116
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I will let you guys mull over it and post some calculations with graphs. Not to define any specific performance but to see how the relative performance of these airplanes makes them very equal dogfighters.
We can look at the whole picture and examine various performance improvements in each design along with their effect on the combat performance. We can see how the relative performance in the game stands up.
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#117
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No my statement is 100% correct, the graph is turn radius at sea level, would you care to show me exactly where any reference to speeds are made on that graph. Now kindly remove claims of me being a liar and other accusations....thanks
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#118
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Actually the graphs were done by an engineer..
Which is something I pointed out in the first response to this graph where I took the time to read and than quoted the graph's source, i.e. Quote:
As for the graph, as I initially noted, I questioned it's purpose.. Initially it seemed like it was done to give the impression that the 109 turn circles are far worse than the Spit and Hurri.. Which they well may be! But, if that is the case this graph does not do a very good job of showing it! It actually raises more questions and cast doubt for those who are use to looking at performance graphs (like myself) If the purpose was to convey the turn radius (circle) at sea level than there is no need to provide an X (radius) vs. Y (alt) graph in that there is no X (radius) vs. Y (alt) taking place.. It is just X (radius) @ Y (alt) IF that is the case, than placing 'Altitude (000ft) along the Y axis was wrong! A better way to 'graph' this 'data' would have been to draw circles inside of circle with the radius associated with each circle and title the plot turn radius (circle) at sea level
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#119
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like this one...
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#120
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Bingo!
Now looking at this graph.. We can see that the P51 and Spitfire both have a tighter turning circle (smaller radius) because their circles are inside the outer circle that Also note, the outer circle (bigger radius) contains the the Bf109 along with the Tempest, Fw190, P47 The only info left off here is what is the speed and altitude? Because these relationships can change with altitude Also we can safely assume that this are the best turn circles at the best turn rates, but what is the rate? Which is important, because what you really care about is the time it takes to do a say a 180 (reverse direction).
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 09-13-2012 at 02:53 PM. |
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