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FM/DM threads Everything about FM/DM in CoD |
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Flight Model (FM) Testing Spitfire Mk.Ia 100 oct v1.10.20332 Beta
Flight Model (FM) Testing Spitfire Mk.Ia 100 oct v1.10.20332 Beta
CONFIGURATION: The following Top Speed per Altitude (TSPA) test was performed starting with a full fuel load and ammo load (no bombs) and the radiators/cowlings are set to full open (worst case). PROCEDURE: The top speed is tested at each of the following altitudes: Code:
100ft 1,000ft 2,000ft 4,000ft 6,000ft 8,000ft 10,000ft 12,000ft 14,000ft 16,000ft 17,750ft (Spit MAX) 20,000ft 22,000ft 24,000ft 26,000ft 28,000ft 30,000ft During the flight all pertinent data is logged using a C# script. The TAS and altitude (Z_VelocityTAS & Z_AltitudeMSL) data is than graphed (see attached). The graph only plots the max TAS value per altitude. If you would like to viewed/inspected all the TAS values you can do so at my web site http://www.flightsimtesting.com/. NOTE at my site you can compare one in-game plan to in-game plane, or an in-game plane to one of the many real world data sets that are uploaded at my web site. This was done to make it easier to see how well the in-game plane test data matches the real world test data. You can also change the units SI to imperial, and save any graph displayed by simply right-mouse-clicking on the graph and saving it as an image to your PC. I am also in the process of allowing you to upload your own in-game and/or real world test data at my web site, after which you will be able to graph and compare data via my web site. SPECIAL THANKS TO: FST for double checking my C# script file FG28_Kodiak for all his help with C# scripts Ataros for all his help with C# scripts
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 10-14-2012 at 01:56 AM. |
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can i ask how on earth you get over 340mph at 17000 in spit 100 octane? that is on par with real life specs
I am sure I can only get 320mph, thats with no fuel and radiator at 35% too. It currently only goes as fast as the hurricane 100 octane which can do 320mph (accurate) Last edited by trademe900; 10-14-2012 at 03:48 AM. |
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Was the test done at 3000 RPM and +6.25 boost?
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#4
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Yes.. I made a mistake during flying and forgot to enable the boost.. So in essance this test is limited to +6 boost.. So Ill have to re-do this test.
One thing to note, the speed matches that of the 87oct Spitfire Mk.1a, expect at higher altitudes. Two 'see' what I am talking about, goto my website and plot the Spitfire Mk.Ia vs. the Spitfire Mk.Ia 100 oct.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#5
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Quote:
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#6
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BTW AoA, how do you get in and out undetected, are you using the B6 monitor stealth mode
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-14-2012 at 08:31 PM. |
#7
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Hi AoA.
I'm afraid the IL-2 Cliffs of Dover link on your website won't work for me at the moment (11:45am UK 15/10/2021) I'm surprised you managed to do the 3000rpm/+6.25lbs test, the engine runs roughly for me at full rpm and full boost at 10,000 ft and 20,000 ft in my tests so I gave up until they fix the problem. It is almost certainly the case at other altitudes too although 1,000 and 2,000ft were ok, returning 270 and 273mph Z_TAS after about 5 mins, BCO override giving 302 and 309mph. btw It was only carrying 65% fuel/5845lbs, a little under N3171 trials at 6050lbs (my error left over from the Hurricane tests). We were experiencing similar engine problems on ATAG last night at various altitudes and power settings. Are you using your own in-game server? Could you post your mission and .cs file? EDIT: btw Z_AltitudeMSL is true altitude above SL but is not representative of the Density altitude, e.g. in my 2000 feet test with indicated altitude 1658ft (Alt Baro set to 1013) I get Z_Altitude_MSL 1227ft, Pressure altitude 1664 due to CoD SL pressure (which should be close to Indicated but we cant set Baro to 1013.25) and Density altitude, the effective atmospheric altitude adjusted for temperature (or Standard Day), 2000 ft. At D.A. 10,000ft (well, 10,013) Z_Altitude_MSL is 9930ft and at D.A 19926 (close to 20,000) Z_Altitude_MSL is 21,367. There's a crossover around 12k.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 10-15-2012 at 12:16 PM. |
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No just a single mission Here is a link http://forum.1cpublishing.eu/showthread.php?t=34964 I think you and others will find it very handy when doing top speed per altitude tests.. In that I put ~10 miles worth of 'FLASHING RING' at each of the test altitudes, which in turn makes it a lot easier to maintain the altitude, in that you get a 'visual' feedback and basically all you have to do is fly through the FLASHING RINGS Yup! That is why I use it over the others!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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