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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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Modding
Unicorn told me to advice than the best improvements to game which will be done by the modders (scripts, graphic, campaign gameplay, new units), will be adapted and integrated in the standard game (if the modder wants naturally)
Last edited by mitra; 12-08-2011 at 05:26 PM. |
#2
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awesome
awesome, thanks for the support and specially you mitra
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#3
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Let's say I've created new unit (group) in the editor (banner bearer and two different detachments).
1. How to save this unit to make it useable in the campaign? 2. Does a unit has to have only one banner bearer? May I add more? Question seems a little stupid but I'd like to know how it works. 3. How many "detachments" a unit can have? Two or more? Is there any limit? |
#4
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>1. How to save this unit to make it useable in the campaign?
Not sure, I know only for custom battles (custom.cfg), must there be similar files for campaign. >2. Does a unit has to have only one banner bearer? May I add more? Question >seems a little stupid but I'd like to know how it works. Only one, a group exist only if there is a flagman. >How many "detachments" a unit can have? Two or more? Is there any limit? What you mean with detachment? |
#5
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For example - mounted knights consist of banner bearer, knights and squires. I called knights and squires "detachments". Can units have more than two types of these detachments?
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#6
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Yes, you can mix every type of troops.
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#7
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Hello again!
I expect that there is no possibility to dismount mounted units (even TW does not have long history with that ) but I want to know for certain. Anybody knows the answer for sure? |
#8
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No is not possible, but is a good idea for the future improvements
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