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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-29-2011, 09:39 PM
ChrisDNT ChrisDNT is offline
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Default @the dev team : Very important

Sorry for the caps, but maybe extremely useful to them :

http://www.gamr7.com/init/urban_pad/special

But hurrying on it is needed !!!!


P.S. if people have direct access to them, transmit. Thanks.
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  #2  
Old 09-29-2011, 09:42 PM
ChrisDNT ChrisDNT is offline
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also here :

http://forums.cgsociety.org/showthre...f=59&t=1009546


"Unity and UDK both have specific export profiles (see the doc here and here). Getting a whole city into a game engine have never been easier. The exported buildings, roads, and crossroads are all tagged, giving you an easy way to filter and manage your scene."
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  #3  
Old 09-29-2011, 09:44 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by ChrisDNT View Post
Sorry for the caps, but maybe extremely useful to them :

http://www.gamr7.com/init/urban_pad/special

But hurrying on it is needed !!!!


P.S. if people have direct access to them, transmit. Thanks.
You should really try the beta patch.

The buildings no longer pop in, in fact they look great.
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Old 09-29-2011, 09:47 PM
ChrisDNT ChrisDNT is offline
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"You should really try the beta patch.

The buildings no longer pop in, in fact they look great."


I'm not informing them for the beta patch or the next one, but for the future extensions.

Hey, this city creation program looks quite cool and it's now, for a very limited time (same marketing like Messiah if you know) 29 dollars instead of 700 dollars.
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  #5  
Old 09-29-2011, 09:58 PM
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JG52Krupi JG52Krupi is offline
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Well in the second like one of the guys was bashing it for being counter intuitive!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 09-30-2011, 06:36 AM
salmo salmo is offline
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I'm hoping that there will be an easy town-building GUI incorporated in the map building SDk when it is released.
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Old 09-30-2011, 07:32 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by JG52Krupi View Post
You should really try the beta patch.

The buildings no longer pop in, in fact they look great.
not on my game.

please pmake a picture of london at 20k feet and ill belive you.
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Old 09-30-2011, 09:11 AM
LoBiSoMeM LoBiSoMeM is offline
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not on my game.

please pmake a picture of london at 20k feet and ill belive you.
+1

Cliffs in maximum graphics quality, 3:00am, fly over a big city and watch the lights an the city itself "popping" under you, with the lights on inside houses.

The cities in Cliffs aren't that good when you are high. In low level they are really nice.
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Old 09-30-2011, 09:39 AM
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Implementing something like this probably means re-writing the engine. Not gonna happen i believe.
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Old 10-01-2011, 01:33 AM
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We dont know that a city scape created with this program, would "work" any better then what we have now.

...just saying.
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