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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 10-20-2012, 04:29 PM
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FFCW_Urizen FFCW_Urizen is offline
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why the hell did noone in 5./JG27 or 6./JG26 got told that their planes are nerfed
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The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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  #112  
Old 10-20-2012, 08:56 PM
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Friendly_flyer Friendly_flyer is offline
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Originally Posted by Ze-Jamz View Post
Which word point to specific FM's and not a global model as a whole
Or both (my guess).
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  #113  
Old 10-20-2012, 08:59 PM
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It doesn't matter if the spit can climb that high. RAF pilots still spend 99% of their time below 3000m anyways, so what does it matter?
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  #114  
Old 10-20-2012, 09:18 PM
IvanK IvanK is offline
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The fact is all the Merlin aircraft except the Spit IIA have a serious engine rumble issue that varies from type to type from as low as 7000 feet up to around 16,000ft. Throughout this band they are all power limited. You can transit this band with limited power to keep the rumbles at bay. The 109 suffers no such issue in this band. Its a fact of life in CLOD that has to be worked around. The fact that the RAF types can struggle up to a higher altitude than the 109 is being overstated .... who is going to use that capability to fight ? Agreed there is a global altitude issue in the FM/EM's it shouldnt be there but we are stuck with it.

As to Eng cooling its no a big deal in the RAF types any more. the last RC2 made some significant changes in this area. Engine cooling is easily managed at high power settings, it requires a little more attention than the 109 though.
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  #115  
Old 10-22-2012, 07:51 AM
adonys adonys is offline
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well, I don't remember red pilots accepting their porked planes, or blue pilots mocking them by saying "you have to fight with what you have" back when the situation was viceversa..

too bad the blue pilots restrained their complains about their planes, and never got so vocal as the red faction, as they understood the red planes were actually more porked by theirs.

yet, you can damn bet we will fight with what we do have

but at least add altitude bomber flights (even have them a little bit lower, to not force poor reds struggle too much) and reds having to attack and destroy them while blues have to protect them. And this should be the way the victory is counted on BoB server: for blues in how many ground targets their bombers have destroyed, and how many of them went back alive, while for reds viceversa that would drag the reds from down the deck, and provide a much closer BoB experience for both parties.

Last edited by adonys; 10-22-2012 at 07:56 AM.
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  #116  
Old 10-22-2012, 09:02 AM
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Originally Posted by adonys View Post
well, I don't remember red pilots accepting their porked planes, or blue pilots mocking them by saying "you have to fight with what you have" back when the situation was viceversa..

too bad the blue pilots restrained their complains about their planes, and never got so vocal as the red faction, as they understood the red planes were actually more porked by theirs.
I never quite understood this blue vs. red fractions on the forums... I would also say that both sides were equally vocal complaining about faults of the sim and quite right so.

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Originally Posted by adonys View Post
yet, you can damn bet we will fight with what we do have
If you mean by 'we' all virtual pilots then you're right of course...

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Originally Posted by adonys View Post
but at least add altitude bomber flights (even have them a little bit lower, to not force poor reds struggle too much) and reds having to attack and destroy them while blues have to protect them. And this should be the way the victory is counted on BoB server: for blues in how many ground targets their bombers have destroyed, and how many of them went back alive, while for reds viceversa that would drag the reds from down the deck, and provide a much closer BoB experience for both parties.
This is how they do it on ATAG and I like it very much on both sides. I completely agree. Lots of nice fights up high since they introduced these AI flights...
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  #117  
Old 10-22-2012, 10:12 AM
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Originally Posted by adonys View Post
you all forget the biggest porking a blue side pilot has to deal with: the extremely limited visibility of this game engine.

it's easy to say "just fly at 5k and do BnZs" but actually flying at 5k means you see nothing beyond 2k underneath you.. so, do BnZs on.. what?!! thin air, and just a thin hope there's something underneath you?

I'm constantly flying at 4-5k, but the game is simply empty in there. the reds won't climb up there, unless they are forced too. and that can only be done by having bomber flights and make them primary target for mission's success.

it's even worse for bombers, and especially for the stuka.

also, the second biggest porking comes from server's missions. air war is simple: bombers flew to blow targets, fighters were trying to prevent them doing that, while the bombers' escorts were trying to protect them. everything else comes from this.

as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake..
i agree with the boom n zoom technique and the visibility problems...its really hard to dive on something that just completely disappeared few hundred meters in front of you.
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