#61
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Since this thread now seems to be more about which spells are useful : I feel one spell should be mentioned as well: Fear.
If you only use level 3 and up units, it's really nice to cast fear on those huge stacks of low level creatures. I don't think I would have survived that stack of 2000+ fireflies (when fighting that dragon at the Orc's castle) at level 11 without that spell. Well, not without losses anyway I've only just started using Inquisitors with Sacrifice, and even while playing on Impossible (mage, now lvl 12), it feels a bit like cheating . Sacrifice that giant, and resurrect him for free units.. It's a bit too easy. So far, important components were: low level mage: mana spring & fireball, pain mirror in heavy fights low-mid level mage: fear & slow, sacrifice if I must, damage spells if I have the time |
#62
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Sacrifice cheating? Then I guess I "cheat" a lot.
I have been using Ancient Vampire and Vampire to fill up one another and the rest of my army using Sacrifice most of the time. Rarely did I buy any units in game except like Dryad/Black Dragon. |
#63
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But having normal and ancient (blue/red) vamps in my army - I either had zero losses or even gained units. (on Impossible this strategy is not so cool but still working... ) On Impossible I used mostly gloth's armom on my one and only unit ancient vamps + armageddon. If mage, second spell was iron skin ... if the battle was too hard, I tried to survive in corner of the battlefield, lettin in second round "CLONED" vamps to get all damage from shooters/ flyers... after my swamp guy rested enough and I still had enough mana... again gloth's armor and armageddon ... (mostly I didn't had enough mana, only if I used charges/ magic spring... ) But the fact that the unit itself could "steal life" nearly in each battle - so all you need is to let such stack live till the bitter end to use it as "ressurection unit" - vamps are the unit to go for (having undead commander skill - you will start in each round... getting the right artefacts - you can kick ass even on impossible... ) For the elven undead underground - full of undead creatures - hide your vamps in backup slot and hire black/red dragons ... after you defeat Korador, swap back to vamps WARNING! - most spells like GOD ARMOR do not work on vamps... so if you don't especialy like undead like I do - just go for green dragons (fast, fly, gods armor + magic spring + iron skin + GIZMO = you won't lose a battle ... the hardest of hardest you lose few units... again you can get in such battles other units and use them as sacrifice ) Second option - much more harder to play : Griffins... WHY? you can cast on them BERZERK, god's armor, ressurection... why are these so cool? 1.) have more HP than leadership 2.) make unlimited retalations - can wipe out the battlefield in crazy speed just by retaliating 3.) easy to get in huge numbers (stock up your back up slot) and are easy to maintain in battle (ressurection) 4.) have not few but very good Griffin only specific artefacts NEGATIVE: a.) There is no specific skill for them (there are skills for human army, for undead army, for archers... not for griffins... SAD!) b.) level 3 only + not mind immune (tricky in some battles - very tricky indeed ) c.) initiative 5 is BAD - with the master skill in MIGHT you can start the battle as first, but not continue to be first... still if you are good in strategy - you can turn this "bug" in "feature"
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-01-2008 at 10:01 AM. |
#64
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"b.) level 3 only + not mind immune (tricky in some battles - very tricky indeed )"
Those beholders from dwarf mines gived me a hard time with this strategy - now I HATE beholders more than any other unit |
#65
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That is why I value undead army so much
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#66
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Admin, please *Sticky* this!
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#67
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#68
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I'm new here but apparently NO ONE has ever told you that the word "WHAT" is actually spelled "W-H-A-T", not "whut". I'm curious as to how and where you learned to write since (this is fascinating to me and find it as an incredible or stupid phenomenon) you actually still use 4 letters to spell the word but yet STILL manage to mispell it. I can see if you're trying to abbreviate or shorten the word but, you're not. The kicker being English is not my first language but I could still seem like an English PHD at age 8 compared to you. Seriously, is this you trying to be cool or you think that sounding stupid makes it cool? Or your english is not too good because it's your second language? Then this becomes extremely useful to believe being that the word "what" is possibly one of the first words that one learns in the English language. By the way if this offends you then trust me it's for your own good. No one likes to be stupid and you might want to thank me so that you don't experience a bigger embarrasment in the future. |
#69
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Is there ever a point you're sitting on silly leadership, so this wouldn't be as big a factor as it first appears? It would seem at least hard/impossible difficulties pushing it off - if you can - would almost be essential. |
#70
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My pick of the useless skills:
(A) Might Tree. For warriors you will end up maxing them anyway. - Training (lv 1 required) There are much better units than archers very soon. Knights are good against dragons but you don't need the circle attack to hit them effectively. - Combat Readiness (lv 1 required). Turn One is the least likely turn that you will be hit by anything. For dragons you can use Trap / Glot's armor. - Frenzy (lv 1 required). When you can wipe out 1 stack you can wipe out 10 stacks. - Tactics (lv 2). It is always better to wait on turn 1 so you can wipe out the faster units first. - Spirits of Rage (lv 1 enough). The best rage spirits spells are all available quite early. You don't need to push from level 28 to 30. (B) Mind Tree. For paladins you will end up maxing most of them anyway. - Scouting (Lv 1 required). I don't know why people keep recommending them. This is a single player game and you are supposed to reload like crazy. - Anything that gives extra money (Trade, Trophy, Keeper of the light). Even on Impossible you will run a large profit, if you know how to conserve troops properly and know the right troop to buy. - Diplomacy (Lv 1 is enough). Your troop count should be always maxed, or close to max since you just pulled a flag. - Inquisition (Paladin only) - Useful if you don't have sacrifice. Useless if you have it. In my game I didn't. Great skill. (C) Magic Tree - for mages you will end up maxing many of them anyway There is no useless skill here! - Alchemy (Mage only). You can leave this as the lowest priority since 80% of spells are simply not worth learning. Plus the most expensive upgrades only come in end game - so there is no point investing in this early-mid game. - Necromancy - useful if you like undead and combine it with the might skill Dark Commander. There are so many good living units, though. |
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