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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 02-27-2010, 11:17 PM
Tianx Tianx is offline
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Default What's good against cyclops

I love these guys on my team but when the enemy has more than 2 stacks of 8 of them, it's hard to not have heavy loss during the fight. Anyone got a good suggestion on fighting them? I am currently using mage class but any general strategy would be helpful as well.
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Old 02-27-2010, 11:34 PM
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Metathron Metathron is offline
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I would use a unit like red dragons + stone skin + heal & any other spells you have.
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Old 02-27-2010, 11:46 PM
TemjinGold TemjinGold is offline
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Summon stuff (phantoms work great) and park the summons in front of them.
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Old 02-28-2010, 12:09 AM
DGDobrev DGDobrev is offline
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I'd say anything with good physical defense parked in front of them, plus a unit with magic damage, this is the only type of damage cyclops are not resistant to. The more the damage, the better the unit
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Old 02-28-2010, 08:57 AM
ivra ivra is offline
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Playing as a mage, I find that I can normally damage them enough with my spells to ignore them and just repair the damage they do to my units afterwards.
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Old 04-15-2010, 05:00 PM
BB Shockwave BB Shockwave is offline
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I found that Ghosts are great against them as shields, especially if you have items to boost their physical resistance. As for damaging them - use magic damage, Lightning or Ice Snake does wonders.

If you only have physical hitters, I found that Level 3 Weakness really helps. They have a high defense and -60% decrease makes them a lot more malleable.
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Old 04-15-2010, 07:21 PM
rollems rollems is offline
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Ball of lightning.
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Old 04-16-2010, 02:09 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
I found that Ghosts are great against them as shields, especially if you have items to boost their physical resistance. As for damaging them - use magic damage, Lightning or Ice Snake does wonders.

If you only have physical hitters, I found that Level 3 Weakness really helps. They have a high defense and -60% decrease makes them a lot more malleable.
I concur. Level 3 Weakness turns them into silly putty against my ranged units. Very efficient spell.
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Old 04-16-2010, 02:56 AM
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Zechnophobe Zechnophobe is offline
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I think we are referring to Helplessness? It is generally 80% reduction in defense, due to the negative morale, by the way.

That is almost always the most damage efficient ability to use on level 5 units, since they lose so much raw defense when it is applied.
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Old 04-16-2010, 10:15 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Zechnophobe View Post
I think we are referring to Helplessness? It is generally 80% reduction in defense, due to the negative morale, by the way.

That is almost always the most damage efficient ability to use on level 5 units, since they lose so much raw defense when it is applied.
Ugh, you are right. I can't believe I missed that one. Weakness is pretty darn worthless. I was indeed referring to Helplessness.
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