Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-25-2012, 06:37 PM
_YoYo_'s Avatar
_YoYo_ _YoYo_ is offline
Approved Member
 
Join Date: Feb 2010
Posts: 215
Default When AI will be improved?

When AI will be improved?
Its in total misunderstanding. When the Wellington, Short Sunderland (with 4 engines) ect. stops to do barrels and A.I. fighters will do something more than small boom and zoom and thats all.

How is it possible than in IL-2 we have nice AI and in the next "show" of IL2 series (CoD) it was come back to 1999/2001 with AI?
__________________
webmaster of YoYosims, JG300 founder

www.yoyosims.pl

Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD]
Reply With Quote
  #2  
Old 04-26-2012, 05:23 AM
trademe900 trademe900 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 186
Default

Mate, the AI beggars belief in this installment. An absolute sham.

The one thing I am actually happy about though are the AI gunners... they aren't ridiculous sniper shots like before- usually anyway.
Reply With Quote
  #3  
Old 04-26-2012, 10:13 AM
bolox bolox is offline
Approved Member
 
Join Date: May 2008
Posts: 351
Default

this is with supplied quick missions? see
http://forum.1cpublishing.eu/showthread.php?t=31193

based on work here
http://simhq.com/forum/ubbthreads.ph...ml#Post3543201


this gets rid of the worst excesses in ai behaviour.
careful use of skill settings by mission builders can create some quite good results (imho- and also some really awful ones ).

Like IL2, user made missions tend to be better in many aspects and should get better as more people come to understand how to utilize the options better(again imho)
Reply With Quote
  #4  
Old 04-26-2012, 10:50 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

This does raise the idea that AI is not really as porked as people claim, it's just the missions provided weren't set up particularily well, but the tools to do so are fully available to us.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
  #5  
Old 04-28-2012, 01:29 PM
bolox bolox is offline
Approved Member
 
Join Date: May 2008
Posts: 351
Default

Quote:
but the tools to do so are fully available to us
not fully available to us by any means, although it will be interesting to see what the patch does with this as there are meant to be some way of interacting via scripts- what that actually means remains to be seen- i really hope a couple of 'examples' are provided. to speed up the 'learning curve' as to how these work.

There's also some stuff going on 'under the hood'- such as ai response to fuel levels and how this interacts with the skill levels, which mean we can never have 'full' control.
Reply With Quote
  #6  
Old 04-28-2012, 01:43 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Quote:
Originally Posted by bolox View Post
not fully available to us by any means, although it will be interesting to see what the patch does with this as there are meant to be some way of interacting via scripts- what that actually means remains to be seen- i really hope a couple of 'examples' are provided. to speed up the 'learning curve' as to how these work.

There's also some stuff going on 'under the hood'- such as ai response to fuel levels and how this interacts with the skill levels, which mean we can never have 'full' control.
Full control is most of the time not necessary and a big pain anyways. For example in your car: what if you'd have to tap your turn signal / flasher each time in perfect rythm instead of it doing what it has to do automatically?

Maybe there should be an option for advanced scripters or whatever but most are better off using a simpler approach.

I like this tool published here: http://forum.1cpublishing.eu/showthread.php?t=31573

Does the job for me so far. With a few improvements it'd be alright.


But generally AI could be improved a bit. I agree.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.