Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War > Men of War: Vietnam

Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

Reply
 
Thread Tools Display Modes
  #1  
Old 09-17-2011, 09:22 PM
ugopierini ugopierini is offline
Approved Member
 
Join Date: Sep 2011
Posts: 56
Default GEM Editor in MoW: Vietnam

My complicate solution :

I put Assault squad editor + AS localization.pak (previusly renamed vietnam

one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS

talk.set in resource\set\ . Extracted from file e2.pak construction files

in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak.

Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in

resource\entity\construction\vietnam\ [open them with notepad and delete

the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the

as localization.pak in the movv localization directory. Open it with

notepad , duplicate lines with all Russian names and rename one "RUS" with

"VIET".
Reply With Quote
  #2  
Old 09-17-2011, 11:35 PM
steve1316 steve1316 is offline
Registered Member
 
Join Date: Sep 2011
Posts: 3
Default

ugopierini, i did your solution step by step but when i start the editor, it says there is an error for the talk.set in resource/set. It says i need to define "human_phrases", "phrases", and "phrase_voice". Is there a solution to that?
Reply With Quote
  #3  
Old 09-18-2011, 09:14 AM
ugopierini ugopierini is offline
Approved Member
 
Join Date: Sep 2011
Posts: 56
Default

Try to add these 2 lines
("phrase_voice" args %0 viet 1 %1)
("phrase_voice" args %0 viet 2 %1)

In talk.set file (between others "phrase_voice" lines)
Have you got the assault squad editor or men of war one? Maybe are a bit different.
With my "way" i can create new maps or modify game maps and create new missions without helicopters ( they need to be modified)
Reply With Quote
  #4  
Old 09-18-2011, 09:54 AM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Awesome stuff ugopierini! If you could make an Assault Squad type skirmish with the editor I would be happy to try it! Keep up the great work!
Reply With Quote
  #5  
Old 09-18-2011, 11:24 AM
Razw Razw is offline
Approved Member
 
Join Date: Sep 2011
Posts: 23
Default

Quote:
Originally Posted by ugopierini View Post
My complicate solution :

I put Assault squad editor + AS localization.pak (previusly renamed vietnam

one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS

talk.set in resource\set\ . Extracted from file e2.pak construction files

in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak.

Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in

resource\entity\construction\vietnam\ [open them with notepad and delete

the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the

as localization.pak in the movv localization directory. Open it with

notepad , duplicate lines with all Russian names and rename one "RUS" with

"VIET".
Can't you make a video showing how you did this? It would help alot, thanks
Reply With Quote
  #6  
Old 09-18-2011, 04:52 PM
steve1316 steve1316 is offline
Registered Member
 
Join Date: Sep 2011
Posts: 3
Default

I'm using the AS editor. I did what you said but it didn't work.
Reply With Quote
  #7  
Old 09-18-2011, 07:24 PM
Man o' war Man o' war is offline
Approved Member
 
Join Date: Sep 2011
Location: In front of my computer.
Posts: 32
Default

Quote:
Originally Posted by SpeedWolf View Post

You can still use the old editor but you would have to fix some game file like the localization.pak because is lock and you need to make a new one like a mod, only a experience modder should do this as to many mistake can happen if not done correctly.
Are you using AS Editor or the other one?
And are helicopters working in your editor?

Quote:
Originally Posted by SpeedWolf View Post

and no i'm not one of that modder that can help as this is to hard to explain and just thinking about it give me a headache.
Did you place it in the "mods" folder in MOW/MOWAS?
If you did, can you please make it downloadable at a site like MODDB? Thanks
Reply With Quote
  #8  
Old 09-18-2011, 08:53 PM
SpeedWolf's Avatar
SpeedWolf SpeedWolf is offline
Approved Member
 
Join Date: Oct 2009
Posts: 349
Default

To: Man o' war

Quote:
and no i'm not one of that modder that can help as this is to hard to explain and just thinking about it give me a headache.
What part of that you didn't understand?
__________________
[CENTER]
===
Reply With Quote
  #9  
Old 09-18-2011, 09:58 PM
ugopierini ugopierini is offline
Approved Member
 
Join Date: Sep 2011
Posts: 56
Default

Steve same phrase error or another one?
Anyway another thing to do :
extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there.

For helicopters :
extract from vietnam game.pak the file helicopter.ext (it's in resource\properties\) put it in same directory in viet. Open it and write ";" (without "") before line {BlowEffectTimer 1.0 } . Then extract the directory -vehicle from vietnam e1.pak (resource\entity\-vehicle) Then in resource\entity\-vehicle\helicopter open 3 files: uh1.def,uh1_b.def,mi4.def(very similar). Write ; before {TakeOffTimer 5}
{minDifferentAngle 10} and
("armor_medium" args 1.0)
Maybe it's better to move e1.pak from resource\entity\ to another directory.

Last edited by ugopierini; 09-18-2011 at 10:21 PM.
Reply With Quote
  #10  
Old 09-18-2011, 10:48 PM
steve1316 steve1316 is offline
Registered Member
 
Join Date: Sep 2011
Posts: 3
Default

I think it is the same phrase error. Luma.fx didn't do anything. Maybe you could upload your talk.set to somewhere like mediafire. My talk.set could be different from yours.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.