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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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AI
This answer in the below quote from Luthier concerns me and would like to it clarified.
_________________________________________" Quote: Originally Posted by OutlawBlues Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players. We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there. _______________________________________________ Well some AI behavior maybe OK, as some people have gotten better results adjusting the AI, (expert/average/rookie) settings. Not sure if thats actually what they are called. BUT the AI could be alot better knowing when to attack, not crashing into the ground when you return to different base, etc etc. Your answer suggests that your happy with the AI, I hope its just the evasive manuovers your happy with, although that probably needs work as well. AI and AI commands is by far one of the most important features to make for decent gameplay, especially offline.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#2
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dont want to detract from your very legitimate concern about AI aircraft behavior in general, but have you tried this below illustrated method for controlling/directing your friendly AI Section//Schwarm//Staffel.
the suggestion/method was provided by one of the desastersoft reps to Heinkill (at Simhq) Quote:
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#3
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Quote:
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#4
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I think a lot of problem is this...the coder he only plays in FMB, if at all. Probably he stopped really playing and dogfighting a long time ago. In FMB you can adjust the skill sliders to get a good fight, but not in quick mission or in campaigns others have made. You look at that huge thread on the AI, you see no reaction at all from 1C, so that tells you..,they think AI is great. The never flew BoB2 so they don't know what real kickbutt dogfighting AI is like.
Remember Oleg kept saying IL2 AI was the best ever and could not be improved! |
#5
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maybe somebody here with some programming knowledge could look at that ? iirc the AI code in the other BoB sim was expanded and improved by a fan i think, it didnt come with the original program. maybe we can get the same person involved in CoD or provide us with some guidance on how to go about it
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#6
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we don't have access to them, as there's no source code/SDK making them accessible.
I've kept asking for this.. but no one wants to listen, or join to chorus |
#7
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I'll join the chorus-line mate. Il2-1946 modders & DT have proven themselves more than capable of improving the Ai performance in 1946. I see no reason why the community could not improve the Ai performance in COD given access to the code. This need not be an ad-hoc process. The dev's could give access to selected peope who have a history of proven coding performance, and 1C/dev's could still retain ultimate approval for incorporation of any community changes to COD.
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#8
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You can find a bunch of posts from him in these threads. AI is in top of my head Community help needed with AI and Radio Comms We like the offline AI. It's realistically dumb Apparently all were ignored. S!
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#9
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You know his name is Buddy and he offered to help on this forum, and he was never contacted. That says it all.
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#10
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they just need to give us access to the AI code, that would be all. and we can do the rest for them, as they seem unable, whatever the reason, to pull it off.
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