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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-24-2008, 02:18 PM
raaaid's Avatar
raaaid raaaid is offline
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Default id like to be able to fly at 64x

at 16x is very difficult to fly so at 64x would be almost imposible but would be cool for long distance missions and be able to enjoy maps

think some day crafts will go at 64x500 km/h and theyll be controlled so it should be posible to control a spit flying at that apparent speed

i think what woulkd work would be as you double speed you half range of controls

so if you fly at 2x you have a range of 1 half of usual and if you fly at 4x one quarter and so on

i dont know maybe the damping function would be usefull as well

what im proposing is game actualizing controls accordinly as you increment time compresion to be able to fly properly
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Old 05-24-2008, 02:54 PM
Feuerfalke Feuerfalke is offline
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The problem is not only your input, but also the lag due to increased rendering and texture-loading demands.
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Old 05-24-2008, 03:25 PM
Chivas Chivas is offline
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Quote "The problem is not only your input"

You could say that about all of us.
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Old 05-24-2008, 08:53 PM
Feuerfalke Feuerfalke is offline
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LOL
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Old 05-26-2008, 09:52 PM
K_Freddie K_Freddie is offline
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When pressing '*' (or next waypoint key), the acceleration G forces are so great as the world rotation instantaneous accelerates to unknown speeds, that you black out. Only visual indicators are a timer ticking away.

At some point decelleration from warp factor 9, kicks you back to normality as you head butt the instrument panel.

This is the reason for lack of control at high-G
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  #6  
Old 05-27-2008, 06:47 AM
LEXX LEXX is offline
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And at 64c time goes backwards, so you land before you take off.
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