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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-03-2012, 05:10 PM
BlackSix BlackSix is offline
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Default Communication and work with community

This was an experimental thread for publishing small news and answers to common questions.

Please, don't use "Private Messages" to communicate with me.
Use Send a message via email to BlackSix

Last edited by BlackSix; 10-22-2012 at 07:27 AM.
  #2  
Old 08-17-2012, 09:59 AM
5./JG27.Farber 5./JG27.Farber is offline
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Default Communication and work with community

QUESTION 1:

Does the ".cs" file have a character limit?

OR

Is the ".cs" file limited to so many functions or abilities?


QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

Code:
 Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft) 
  {
		if (aircraft == null) 
        { 
			return false;
		}

		Player [] players = GamePlay.gpRemotePlayers ();
		foreach (Player p in players) 
        {    
			if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
				return false;
			}
		}

		return true;
	}

	private void destroyPlane (AiAircraft aircraft) {
		if (aircraft != null) { 
			aircraft.Destroy ();
		}
	}

	private void explodeFuelTank (AiAircraft aircraft) 
  {
		if (aircraft != null) 
        { 
			aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
		}
	}

	private void destroyAiControlledPlane (AiAircraft aircraft) {
		if (isAiControlledPlane (aircraft)) {
			destroyPlane (aircraft);
		}
	}

	private void damageAiControlledPlane (AiActor actor) {
		if (actor == null || !(actor is AiAircraft)) { 
			return;
		}

		AiAircraft aircraft = (actor as AiAircraft);

		if (!isAiControlledPlane (aircraft)) {
			return;
		}

		if (aircraft == null) { 
			return;
		}

		aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/

        Timeout (300, () =>
				{destroyPlane (aircraft);}
			);
	}

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?


QUESTION 4:

Why is there not a gladiator static object?

Last edited by 5./JG27.Farber; 08-17-2012 at 12:01 PM.
  #3  
Old 08-23-2012, 09:02 AM
BlackSix BlackSix is offline
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Location: Moscow, Russian Federation
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Default

Quote:
Originally Posted by 5./JG27.Farber View Post
QUESTION 1:

Does the ".cs" file have a character limit?
OR
Is the ".cs" file limited to so many functions or abilities?

QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?

QUESTION 4:

Why is there not a gladiator static object?
1) No and no
2) Can you show me track with the "Ghosts"?
3) No comments, waiting for the announcement
4) We'll add this plane in the next patch maybe
  #4  
Old 08-23-2012, 09:22 AM
Continu0 Continu0 is offline
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Quote:
Originally Posted by BlackSix View Post
4) We'll add this plane in the next patch maybe
Only as a static object, right? Not flyable?

Is everything alright in Moscow? No news for us?

Thank you!
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  #5  
Old 08-23-2012, 09:45 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Continu0 View Post
Only as a static object, right? Not flyable?
Is everything alright in Moscow? No news for us?
Thank you!
Only as a static object. And CR.42 too, maybe.
No news for you, sorry.
  #6  
Old 08-23-2012, 09:52 AM
Anders_And Anders_And is offline
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Default

Thx Blacksix!
Not even any new screens from the sequel?
  #7  
Old 08-23-2012, 09:57 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Anders_And View Post
Thx Blacksix!
Not even any new screens from the sequel?
I've a lot of new screens, but I've no permission to publish them)
  #8  
Old 08-23-2012, 10:49 AM
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Bloblast Bloblast is offline
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Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.
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  #9  
Old 08-23-2012, 10:55 AM
adonys adonys is offline
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Default

Hello Black6!

I would like to have an update on the following topics, please:
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

Last edited by adonys; 08-23-2012 at 11:24 AM.
  #10  
Old 08-23-2012, 11:07 AM
BlackSix BlackSix is offline
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Default

Quote:
Originally Posted by Bloblast View Post
Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.
Could you give me links with bug-reports about crashings of AI on this forum? I'll show them to our programmers if they didn't see.

Quote:
Originally Posted by adonys View Post
Hello Black6!

I would like to have an update on the following topics, please:
- clouds shadows and self-shadows, reflection on water,source light influences, etc.. are you working on them, and when they will be added (back)
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!
I'll ask
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