Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty

King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-27-2014, 08:36 PM
Mariusz Mariusz is offline
Registered Member
 
Join Date: Sep 2014
Posts: 1
Exclamation Bug in King's Bounty Dark Side

If this topic already exists than I'm osrry but I couldn't find it.

Maedrilaid's blood

When unearthing the chest with Maedrilaid's blood in it you will be asked if you want to fight the keepers. If you chose No (press X) then no fight, no item, the chest is unearthed but cannot be opened any more. I tried save + reload, teleport to the shelter and back, but to no avail. So only possible workaround is loading a previous save but I don't have one so for me it is end of the game.

Could someone please fix it?
Reply With Quote
  #2  
Old 10-07-2014, 09:17 PM
PomAh PomAh is offline
Registered Member
 
Join Date: Oct 2014
Posts: 1
Default

The game crashes when trying to save and send report in Steam where I bought it(steam redirect this site to support), I've heard that I'm not the only one who has this problem, when you find its solution? i pay 499rub for this game, and want to play games without bugs(same as you fight aroun 40min and after battle you try to save and got CRUSH)
Reply With Quote
  #3  
Old 10-15-2014, 09:26 AM
dudimagad dudimagad is offline
Registered Member
 
Join Date: Oct 2014
Posts: 1
Default cant reach some roads in aralan

hi all there are 2 roads that i cant move to
anyone know why?
the road to the magic obelisk in aralan is unreachable
and one to joviels house also
anyone know why?
is it just game bug ?
Reply With Quote
  #4  
Old 11-05-2014, 09:09 PM
Scyde Scyde is offline
Approved Member
 
Join Date: Nov 2014
Posts: 1
Exclamation

Quote:
Originally Posted by PomAh View Post
The game crashes when trying to save and send report in Steam where I bought it(steam redirect this site to support), I've heard that I'm not the only one who has this problem, when you find its solution? i pay 499rub for this game, and want to play games without bugs(same as you fight aroun 40min and after battle you try to save and got CRUSH)

I just had kind of the same problem. After a battle the console on the bottom of the screnn was black. Althought some parts, like the face of my heroine, stayed normal, I wanted to save and restart, but the game crashed the second I hit the Save button. The steam report tool that poped up right after the crash (as it should, I guess ) didn't work (just informed me, that my report wasn't sent), so I thought it would be best to report here.

Kind regards,

Scyde
Reply With Quote
  #5  
Old 01-20-2015, 07:20 PM
Shadowcran Shadowcran is offline
Approved Member
 
Join Date: Nov 2014
Posts: 58
Default Portland Weird bug

I'm playing Dark Side on Steam as the Vampire:

In Portland, after I take over the Novice, there are 3 armies that appear, featured by a priest of Light on the map. They are listed as "very weak" when you hover over them, but(and this changes)

1 stack, In front of the Abode of Light now, is listed as "very weak" when it is anything but. At this stage of the game, my forces would literally pee themselves if confronted by this in reality. Here is the make up of this very weak force:

1. 78 Assassins
2. 77 Assassins
3. 156 Griffins
4. 320 Archers
5. 319 Archers
6. 5 Priests of Light
7. 10 Priests of Light
8. 5 Priests of Light
9. 10 Priests of Light
10. 10 Priests of Light

Here is the "very weak" stack in front of a fountain of Happiness :
1. 34 Paladins(I doubt my forces at this point could defeat this if it was the only stack)
2. 228 Archers
3. 39 Archmages
4. 91 Inquisitors of Light
5. 91 more Inquisitors of Light
6. 5 Priests of Light
7. 9 PoL
8. 5 PoL
9. 9 PoL
10. 9 PoL


And I'm standing here with a mostly vampire army after kiting to Monterro. There is zero chance of my forces even putting a dent in this one.

All 3 stacks seem to have this many EXCEPT all of a sudden, one stack is actually "very weak" with 5 stacks of easy to defeat Priests of Light. It changed from hundreds of each Priest in 10 stacks to 5 stacks of 5,5,9,9,and 9. So it at least became a truly "very weak" stack.

At this point in the game, there is literally no stack I can defeat on Monterro, Iselburg, What's left of Portland, or the demon and orc lands(I get attacked by an Invincible as soon as I enter, no way to avoid it), Whitehill or Dragenberg, the only places I can visit. Every stack is labeled Deadly or Invincible. I'm Level 10

I'm playing on Normal as vampire, and having major troubles. I am also playing Demoness in separate game and it's a cakewalk so far. Here's the problems with playing the Vampire

1. My units, except for when I kited to Monterro out of sheer desperation, have been abysmal in choice, especially at the start. However, units aren't the vampire's big thing.
2. My spells of choice so far have been beyond abysmal. I've used Poison Skull hundreds of times and blur as I have no other good choices at all.
3. For what piddly spells I've gotten, I'm always running a severe shortage of magic crystals. If I get a good one suddenly, I will have to kite to get enough to even copy it to spellbook much less upgrade any.
4. The Item choices I've had have also been abysmal. I mean, bottom of the barrel pitiful.

I'm not saying this to gripe, but to simply point these out. I'm thoroughly enjoying the game, but the Vampire playthrough might need work for those who are novices at the game. A lot of new players would choose a vampire as the "cooler of the 3 choices" and be frustrated. The Demoness playthrough is going so smooth, I don't even have to think.

As for the bad units, it seems to simply be a question of terrible undead starting units that can only be played well as a horde, where the vampire lacks the leadership to actually command a horde. Perhaps the Skellies and the Zombies need some ...Oomph?

Now, the skellies seem ok for what you get but the zombies seem a complete waste of gp. I don't like to ask for changes without providing suggestions so:

They could be given a static ability to "infect" those they attack. This would give the creature they attacked a penalty in both attack and defense or even a lost turn. OR

Zombies, being something you don't want to touch you, could instead "infect" a unit they attack that causes that unit to "recoil" away from any zombie unit for x rounds, being unable to come near it and to try to keep a distance from that stack of at least 2 hexes. OR:

Give the zombies a "ranged" attack of throwing a body part instead of the saccing action points ability. This would be a 1 time only for the level 1 zombies and twice before having to reload for the Level 2's.

For some odd reason, I've also been wanting to suggest a new unit that could be termed in the evil category. Wyverns. In fantasy, they're often given poisonous tails so this could be a new poison unit, something the game actually needs. Flying Poison units who's "arch enemy" would be the griffin. It wouldn't have the "auto retaliate" of the griffin of course, but perhaps be a "no retaliation' type.

As for skellies, I cannot think of anything to improve them except increase the ranged distance maybe for the archers and give the melee ones a bit more defense.

As anyone can tell, I'm late to the genre(although I was one of those who played the original KB for Sega Genesis and the redo for PS2 constantly) but you can tell my enthusiasm.

Last edited by Shadowcran; 01-20-2015 at 09:06 PM.
Reply With Quote
  #6  
Old 01-20-2015, 07:55 PM
Shadowcran Shadowcran is offline
Approved Member
 
Join Date: Nov 2014
Posts: 58
Default

Another potential "bug" or simple problem:

Now, before I mention it, it may just be me. I'm legally blind.

The traps are often extremely hard for me to see on the battlefield.

Also, this isn't a bug but:

Shouldn't the Evilns left on the field actually benefit evil units instead of taking a good chunk of kills out of any of my stack that's stupid enough to walk on it?

Ok, more bugs:
1. The "hunt the dragon" quest has had many hiccups. I found the drunken knight by sheer accident as there wasn't a green image over the inn I found him at.
2. THe same happened several times at the Bees Inn

Last edited by Shadowcran; 01-20-2015 at 09:16 PM.
Reply With Quote
  #7  
Old 01-21-2015, 01:49 PM
Shadowcran Shadowcran is offline
Approved Member
 
Join Date: Nov 2014
Posts: 58
Default

Quote:
Originally Posted by PomAh View Post
The game crashes when trying to save and send report in Steam where I bought it(steam redirect this site to support), I've heard that I'm not the only one who has this problem, when you find its solution? i pay 499rub for this game, and want to play games without bugs(same as you fight aroun 40min and after battle you try to save and got CRUSH)
As stated earlier, I'm simultaneously playing Demoness and Vampire.

The vampire has never had this problem, but the Demoness playthrough is getting this quite a bit so it's probably something related to her graphics or something like that.
Reply With Quote
  #8  
Old 03-25-2015, 02:18 PM
crayno crayno is offline
Approved Member
 
Join Date: May 2008
Posts: 22
Default

I'm having the same problem with those 3 so called very weak armies, would be nice if this can be solved
Reply With Quote
  #9  
Old 05-01-2015, 06:48 PM
ilayda ilayda is offline
Approved Member
 
Join Date: Nov 2012
Posts: 24
Default

Quote:
Originally Posted by Shadowcran View Post
I'm playing Dark Side on Steam as the Vampire:

In Portland, after I take over the Novice, there are 3 armies that appear, featured by a priest of Light on the map. They are listed as "very weak" when you hover over them, but(and this changes)

1 stack, In front of the Abode of Light now, is listed as "very weak" when it is anything but. At this stage of the game, my forces would literally pee themselves if confronted by this in reality. Here is the make up of this very weak force:

1. 78 Assassins
2. 77 Assassins
3. 156 Griffins
4. 320 Archers
5. 319 Archers
6. 5 Priests of Light
7. 10 Priests of Light
8. 5 Priests of Light
9. 10 Priests of Light
10. 10 Priests of Light

Here is the "very weak" stack in front of a fountain of Happiness :
1. 34 Paladins(I doubt my forces at this point could defeat this if it was the only stack)
2. 228 Archers
3. 39 Archmages
4. 91 Inquisitors of Light
5. 91 more Inquisitors of Light
6. 5 Priests of Light
7. 9 PoL
8. 5 PoL
9. 9 PoL
10. 9 PoL


And I'm standing here with a mostly vampire army after kiting to Monterro. There is zero chance of my forces even putting a dent in this one.

All 3 stacks seem to have this many EXCEPT all of a sudden, one stack is actually "very weak" with 5 stacks of easy to defeat Priests of Light. It changed from hundreds of each Priest in 10 stacks to 5 stacks of 5,5,9,9,and 9. So it at least became a truly "very weak" stack.

At this point in the game, there is literally no stack I can defeat on Monterro, Iselburg, What's left of Portland, or the demon and orc lands(I get attacked by an Invincible as soon as I enter, no way to avoid it), Whitehill or Dragenberg, the only places I can visit. Every stack is labeled Deadly or Invincible. I'm Level 10

I'm playing on Normal as vampire, and having major troubles. I am also playing Demoness in separate game and it's a cakewalk so far. Here's the problems with playing the Vampire

1. My units, except for when I kited to Monterro out of sheer desperation, have been abysmal in choice, especially at the start. However, units aren't the vampire's big thing.
2. My spells of choice so far have been beyond abysmal. I've used Poison Skull hundreds of times and blur as I have no other good choices at all.
3. For what piddly spells I've gotten, I'm always running a severe shortage of magic crystals. If I get a good one suddenly, I will have to kite to get enough to even copy it to spellbook much less upgrade any.
4. The Item choices I've had have also been abysmal. I mean, bottom of the barrel pitiful.

I'm not saying this to gripe, but to simply point these out. I'm thoroughly enjoying the game, but the Vampire playthrough might need work for those who are novices at the game. A lot of new players would choose a vampire as the "cooler of the 3 choices" and be frustrated. The Demoness playthrough is going so smooth, I don't even have to think.

As for the bad units, it seems to simply be a question of terrible undead starting units that can only be played well as a horde, where the vampire lacks the leadership to actually command a horde. Perhaps the Skellies and the Zombies need some ...Oomph?

Now, the skellies seem ok for what you get but the zombies seem a complete waste of gp. I don't like to ask for changes without providing suggestions so:

They could be given a static ability to "infect" those they attack. This would give the creature they attacked a penalty in both attack and defense or even a lost turn. OR

Zombies, being something you don't want to touch you, could instead "infect" a unit they attack that causes that unit to "recoil" away from any zombie unit for x rounds, being unable to come near it and to try to keep a distance from that stack of at least 2 hexes. OR:

Give the zombies a "ranged" attack of throwing a body part instead of the saccing action points ability. This would be a 1 time only for the level 1 zombies and twice before having to reload for the Level 2's.

For some odd reason, I've also been wanting to suggest a new unit that could be termed in the evil category. Wyverns. In fantasy, they're often given poisonous tails so this could be a new poison unit, something the game actually needs. Flying Poison units who's "arch enemy" would be the griffin. It wouldn't have the "auto retaliate" of the griffin of course, but perhaps be a "no retaliation' type.

As for skellies, I cannot think of anything to improve them except increase the ranged distance maybe for the archers and give the melee ones a bit more defense.

As anyone can tell, I'm late to the genre(although I was one of those who played the original KB for Sega Genesis and the redo for PS2 constantly) but you can tell my enthusiasm.
I saw the same thing with vampire. after this priest now ı can't fight. I can start a fight but I can't attack. ıf I attack, not only the game but also pc crashes. ıt is same as with demoness. and the problem start at the begining of the game . I can't attack.

ı think problem is about windows xp. in another windows 7 game isn't crashed. ıt is so annoying. this game has a lot of bugs . is there any solutıon about this? ıts same as eric Quest bug at warriors of north.
Reply With Quote
  #10  
Old 05-16-2015, 12:45 AM
Aleksandar777 Aleksandar777 is offline
Approved Member
 
Join Date: Nov 2012
Location: Serbia
Posts: 63
Default No sound

i have music but no sound effects
anyone know how to fix that?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.