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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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Beta patch 1.3.1 King’s Bounty Crossworlds RU
http://kingsbounty.ru/forum/index.ph...opic=7715&st=0
Date 13/10/2010. Version of the patch 1.3.1 -------------------------- Corrections: -------------------------- "Orc Campaign" - Fixed a crash when the mouse's ability to "Knowledge of vulnerabilities" in Assassins. - Fixed a bug in the recruitment of Orc-Shaman maximum adrenaline. - Fixed a bug when using the spell "Poison Spit", "Black Hole" and "Rape of the Soul" in the arena with the bosses. - Fixed the use of skill "Bone Gate" Skeletons at the Arena of Chaos. - Fixed description of abilities Runnogo Sorcerer Faun and the Bone Dragon. - Works correctly feature "Recruitment". - The correct dialogue with Rock Porter, if not taking the job at finding spyware. - Ability to Ancient treant "Call wasps no longer recharge skill" Running. " "Defender of the Crown" - Fixed a crash in the defeat in the battle for the medals. -------------------------- Balance: -------------------------- "Orc Campaign" - Strengthen the ability summoned infernal Dragon. - Enhance existing ones: White Kraken, fauns, Rune Wizards, Goblins, Orcs, leaders and Tirex. - Loose Goblin Shaman. - Feature "Favorite Enemy" people updated with each new battle. - Improved AI Alchemists and Engineers. "Defender of the Crown" - Force an enemy hero Mahruk. -------------------------- Improvements and additions: -------------------------- - Added support for 16:9 aspect ratio. - New opportunities for the creators of modifications of the game. "Orc Campaign" - Details on the trophy at the Military Academy (author: ilih). - A more detailed log when receiving the orcs of adrenaline. This is a "beta" version of the patch to the forum. The patch is compatible with old saved games (a new game start is not required). Particularly interested in feedback of the holders of Windows 7 x64, anyone game does not start or crashes. Message edited spamm - Yesterday, 10:18 Last edited by marcinl0; 10-16-2010 at 11:16 AM. |
#2
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Goblin Shamans are gone? They do need nerfing, but not getting rid of entirely...
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#3
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I say nerf the entire Orc race, it's ridiculous...
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#4
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Scary how a lot of those fixes apply to me! Although, not sure if I want to use a beta patch especially since I use Impulse.
Does anyone know if it will work ok? I'm very curious how strong the new infernal dragon is since it will play a huge role in my demonish build. Also, how can it be compatible if you "lose" the goblin shaman? Maybe they mean nerf it. To be fair, there are too many orc units as it stands. Of note - This might revive the Paladin Class as a true powerhouse vs a shadow of the warrior class. - With favorite enemy working per-battle, this means a Paladin, using Paladins and Inquisitors will potentially OUT damage the Warrior by about 20% (since favorite enemy works per unit type, this is sort of a rough number). - Rune mages even stronger? - From what I read, it seems to make the rune usage more efficient. It is possible you need less runes to get their maximum capabilities. I never found this to be a big deal to be honest. I almost always have spare runes. - Goblins even stronger - Wow. Just wow. Currently my goblins are the most overpowered unit in my team, and now they are about to get stronger? OK. - Orcs stronger? - OK. I won't complain as I am currently demolishing the game with both goblins and orcs. - Leaders stronger? - If they mean Orc Chieftain, yes. He seriously needs a buff. As it stands the Ogre is nearly a better fighter. - Infernal Dragon stronger - YES. I am not going to spend 60 mana for a piece of junk unit. Their saving grace is the +1 morale bonus for demons, but who the hell uses demons? (well I will in my next game haha). I hope they lower the mana requirements, but I doubt it. By end game, summons are almost never worth it compared to say phantom. If the mana requirements aren't lowered, it won't be used competitively. I sort of miss beating White Kraken with a "weak" team and getting lots of relatively easy XP. I hope they up the reward then. Last edited by ckdamascus; 10-16-2010 at 03:07 PM. |
#5
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Now most of them I didn't expected.
-Now those goblins are gonna be like the devil. Archers won't have a chance against them (except for fire arrow which does damage and reduce morale) -I suppose the "loose" is a typo and they will be gone from the game (and I still haven't fought against them) -Runes wizards baby!! -I would ask for a white kraken unit (for naval battles XD) -Nike-it, add the correction for the mistranslation in this patch please.
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Time to become an active member!! King's Bounty for the LOLZ!! |
#6
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I've been to the Russian forum, and I'd say, this is Google translated.
From what I understood, Goblin Shamans are just Weakened, not Erased. I also think that there were some complaints about this Beta Patch.(That it didn't work, or something, but I am not sure.) I suppose it is best to wait for the official English Patch. |
#7
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Quote:
Yeah, I will wait, eagerly so. How long does it take for them to crank these out normally? Couple of weeks? |
#8
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#9
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"- Ослаблены Гоблины-Шаманы."
this means just nerfed, not erased
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#10
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So, would this work for the english game, or should we wait?
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