Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #1  
Old 05-28-2011, 01:55 PM
BlackVegetable BlackVegetable is offline
Approved Member
 
Join Date: Oct 2008
Posts: 27
Default Files to Mod & Suggestions

Hey, I am a decent programmer with some modding experience with other games. I'm wondering which files are usually modded in this game. I see about a billion files when I unpack the "orcs" KFS file.

Also, once I know "which" files contain relevant data, if anyone has any requests on basic things to mod, I'd like to hear them. I'm currently thinking of altering the "Trapper" medal. I think it should trigger on units hit by traps, not killed by traps. I think that would be easy to mod if someone could direct me to the proper file.

Again, any other suggestions, let me know.
Reply With Quote
  #2  
Old 05-28-2011, 02:50 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

Good luck with it man
Some general files to mod as far as i know :
logic_hero.lng hero.txt are basic files to change hero lvlup leadership/rune gain, item slots, difficulty, enemy strenght etc.
eng_skills.lng skills.lua skills.txt for changing hero skills (bonus, requirements,rune price, mechanics . . .)
addon_rewards.lua emg_rewards.lng medals.txt (for medal description,requiremenst, bonuses . . .) Check also addon_special_attack.lng and special_attack.lng in addon folder to see conection for talents and medals. For spell counter and medals lvlup i have no idea where it is located.
eng_items.lng items.txt special_params.txt for item properties bonuses, and unit relations (ex: some items give -leadership% to certain units, that relation is in special_params.txt file).
every unit have it`s own files considering basic specification like priest.ato for priest and priest2.ato for inquistor here you can manage unit stats, but adding new talents/abilities i dont know how it`s done.

As personal wishes if you manage to replace some spell required for medal lvlup and make it work pls describe here how you did it. `bladeking77` helped me with this
http://forum.1cpublishing.eu/showthr...t=22725&page=2
but i still cant make it work. Counter incereases after every battle but i dont get medals after reaching enough for next lvl. I got to this idea because warrior/paladin classes are disabled comparing to mage who from 1st lvl can spam spells for his medal, and warrior/paladin both have to w8 at least 6-8 lvl to get enough runes/mana to get spell book in working state. I replaced dragon arrows with paladin second wind talent, in iron warrior medal for +rage. And counter works fine, but after enought castings for lvlup nothing happenes. So i ask if you find some way to make this work explain here pls.
Good luck with moding
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.