Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #201  
Old 02-08-2012, 11:15 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Thumbs up

Quote:
Originally Posted by furbs View Post
Ive never lost a 1 on 1 dogfight with the AI, and i dont expect any body else has.
LOL

If you did lose, you could join the only club with 1 member.

Fly the BOB II WOV, and you'll be amazed what AI can do.
Reply With Quote
  #202  
Old 02-09-2012, 02:22 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

[QUOTE=SlipBall;388975]Your system seems stronger than mine but yet I do not ever have crashes...really makes me wonder the why


Just to be clear I have never had issues with game crashes. I just stated that for all those that do. They don't care about ai when they can't even run the game. COD runs great for me but still has vibrating tree shadows, micro-stutters, etc. I could put up with those but cannot deal with ridiculous, robotic, ai. When I play ROF (which is far from perfect) when dogfighting it feels like there is an actual pilot in the plane I'm chasing. Never get that feeling in CLoD.
Reply With Quote
  #203  
Old 02-09-2012, 04:33 PM
Bakelit's Avatar
Bakelit Bakelit is offline
Approved Member
 
Join Date: Oct 2007
Location: GerMoney
Posts: 88
Default

Quote:
Originally Posted by robtek View Post
There really are not that many things wrong with the ai, but the few errors are really prominent.
The dogfighting bombers should be traced back to the mission builder, afaik.

That the ai doesn't defend itself could be only a missing trigger.

Same with separating from the leader when he lands, the ai just doesnt get the information and stays in formation.

Annoying, but really nothing to open a cask for.

*shakes head in disbelief*
*schüttelt ungläubig den Kopf*

Have a weeks worth of BoB:Wov AI experience and then compare to your "not that many things wrong" CoD placeholder AI...
__________________
Two weeks. Be sure.
Reply With Quote
  #204  
Old 02-09-2012, 06:04 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

I have to admit that i never managed to get BoB:WoV running on any of my Machines, and i tried it quite a few times.
But then again, any ai is a placeholder for me, as i prefer human opponents.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #205  
Old 02-09-2012, 06:18 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

True ...no AI comes close to dogfighting a human.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #206  
Old 02-09-2012, 07:56 PM
buddye buddye is offline
Approved Member
 
Join Date: May 2011
Location: South East Texas
Posts: 46
Default

I agree a human pilot is the best dog fighting experience but the quality of the experience is based on the knowledge and experience of the human pilot.

To simulate all the historic missions in the BOB with 200+ A/C in the air (both bombers and fighters), to simulate every day of the BOB in a dynamic campaign, and to povide good and challenging AI dog fighting a good AI maneuver capability is a requirement.

If a weak AI maneuver capability is provided with weak one-on-one dog fighting then a multi player capability capability is all that is needed.
Reply With Quote
  #207  
Old 05-09-2012, 07:38 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Guys, a new topic is open in the IL2 Bugtracker for the AI here

Please vote and give your feedback directly to the developers.

Lud.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.