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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
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Old 01-21-2015, 03:12 PM
the benevolent adversary the benevolent adversary is offline
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Join Date: Aug 2013
Location: california
Posts: 11
Default dwarven control; best early army!

since I have yet to see anyone mention my favorite early game army, I decided tell you about the beauty of the dwarf army,
now many have mentioned how easy it is to use guard droids with split repair droids as all you use; my army is not that.
I use inquisitors, engineers, guard droids, arch-mages and usually royal snakes for debir. after debir I sub out the arch-mages for repair droids (once I have 1st level guardian spirit); and sub out the royal snakes for green or black dragon, depending on what I am fighting.
here is what makes this army cool; with the light beam of the guard droid you can blind any creature with night vision, and engineers can create guard droids; with 2 of them you can keep 1-3 night vision creatures frozen for as long as you want!
night vision creatures include both beholders, were and regular wolves, miners and foreman, hyenas and devil-fish. 15 to 30 percent of all mobs in the game will have one of these creatures; and the early islands it can be up to 50 percent!
add in the shock grenade of the engineers and you have imo the best control army in the game.
healing is no problem for the droids (I love the engineer), and the inquisitor can heal the rest (phantom helps there).
I have few problems making no loss with this set-up (and none once I am at mid-game and have a large stack of inquisitors and phantom).
to make this set-up really insane try using the set of the young techno-alchemist (plus 20% droid damage and more stronger droids/engineers from its parts).
edit: phantom helps to guarantee the 2nd guard droid. other wise restart battle and try different things to get it (mostly just waiting with engineer).

Last edited by the benevolent adversary; 01-21-2015 at 04:14 PM.
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