Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 07-29-2013, 09:23 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Exclamation Men of War: Assault Squad 2 in Development

1C Company is excited to announce the development of Men of War: Assault Squad 2. This is the next chapter in the award-winning Men of War series and a continuation of the Men of War: Assault Squad experience.
Visit official website to find more.
Reply With Quote
  #2  
Old 07-31-2013, 12:26 AM
kane1's Avatar
kane1 kane1 is offline
Approved Member
 
Join Date: Jul 2009
Location: CA.
Posts: 359
Default

Great!!
Reply With Quote
  #3  
Old 10-05-2013, 06:10 PM
Deathmachinept Deathmachinept is offline
Registered Member
 
Join Date: Oct 2013
Posts: 4
Default

Please make the single player missions like Men of War 1 , the singleplayer missions from men of war assault squad were so boring and awful in comparison.

I don't remember experiencing so well design missions with some historical background and setting in MoW.
I remember them all very well which in contrast with other RTS games I do not, I loved the last German mission it was so complex and stressful with so many odds, or the soviet 2nd mission where you hand to hold out a massive axis attack until the train was loaded, or the soviet special force mission where you had to blow up enemy tanks, or the USA jeep mission where you fought all in 3rd person view, or the german bonus mission where you had to free you captured forces and recapture a jagdtiger and repair it's tracks or the god damn difficult first german mission in Crete.

The only things in MoW that need improvement are:
- player AI
- enemy Ai
- action time of animation especially when switching weapons to attack.
- singleplayer voice actors
- helmets falling too often
- medic does not automatically heal down soldiers near him
- soldiers don't look for ammunition when they have none automatically or no warning exist when a soldier is running out of ammo.
(an ability like blitzkrieg of using a supply truck clicking in an ability and the truck crew would rearm all units around them would be very very helpful)
- excessive micro management buttons should exist like to tell a unit to pick up anti tank weapon, smg, rifle etc.. an ability to choose between picking from boxes, only allies or enemies too.
- Air support does not play a factor in this game and you can't really zoom out so you could appreciate them.


But I would be happy just with the same depth and type of level designs in the first MoW and an ability for allied troops to rearm automatically.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:01 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.