Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Battle mode

Battle mode Strategy, hints, questions

Reply
 
Thread Tools Display Modes
  #1  
Old 09-28-2009, 03:28 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default Target spell -doesn't work?!

I hardly used this spell as a Paladin, but now my mage with an undead army could put this to good use with ghosts... except, it doesn't work.

No matter how I try, even low-level pirates and priests will ignore the spell and attack my other units.

What am I doing wrong? Maybe Target doesn't work on undead? I'm using the latest patch...
Reply With Quote
  #2  
Old 09-28-2009, 04:25 PM
iregev iregev is offline
Approved Member
 
Join Date: Dec 2008
Posts: 61
Default

for the spell to work the unit has to be able to attack u directly
Melle units has to be within range and ranged units has to have a straight line of sight (if u place an iceball near them they can move one step back and attack any unit )

3 tips on target:
target will also mean that the enemy will ignore is special ability and attack u directly (shamans, alchemists) but u have to be within their range of regukar attack

will not work on level 5 unit,

when Vampire transform into bat it counts as am action so if u cast tagret level 1 on a vampie bat always till then of the turn otherwise it will be useless
Reply With Quote
  #3  
Old 10-08-2009, 08:52 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by iregev View Post
for the spell to work the unit has to be able to attack u directly
Melle units has to be within range and ranged units has to have a straight line of sight (if u place an iceball near them they can move one step back and attack any unit )

3 tips on target:
target will also mean that the enemy will ignore is special ability and attack u directly (shamans, alchemists) but u have to be within their range of regukar attack

will not work on level 5 unit,

when Vampire transform into bat it counts as am action so if u cast tagret level 1 on a vampie bat always till then of the turn otherwise it will be useless

Well, it still doesn't work.

I was in the Dwarf Castle battle, moved my vampire bats next to those 1200 Venomous Spiders, cast target on them, hoping they'd ignore my Skeleton Archers who were trying to walk away...

Next action the spiders took, they MOVED AWAY from the Vampires and attacked my skeletons.

I'm seriously pissed at this spell. Just like Shroud, which doesn't work on pretty much anything (and even then, they can move out of the area in a turn) it has proven to be utterly useless. Is this a bug, or it deliberately doesn't work on undead?

EDIT: During my 4th re-run of the battle (this time I managed to finish it without losses) I tried Target again, on the Vampire Bats against the SCoffer Imps... and it worked. I have a feeling the last fiasco was due to me casting Fear on the spiders beforehand, although it was gone by the time I cast Target. (during Fear, they went straight for the Skeletons).

Last edited by BB Shockwave; 10-08-2009 at 11:48 PM.
Reply With Quote
  #4  
Old 10-15-2009, 05:34 PM
Vulture Vulture is offline
Approved Member
 
Join Date: Mar 2009
Posts: 210
Default

The 'Target' spell does work properly. The answers to why these things happened are practically given by yourself.

a) Vampires are lvl 3 creatures (ancient ones are 4). If a unit is feared, as the spell description says, it won't attack units higher than them. In it's feared state, logically it won't obey to the 'Target' spell since the targetted vampires are higher in lvl.

b) archers that are blocked by a unit within melee range will step away if they can and most likely attack the unit they stepped away from. They rarely do otherwise but if they do, they ignore the 'Target' spell due to some glitch.

c) as already mentioned by iregev: enemy AI is low but not totally f'ed up. If an enemy melee unit can choose from a random target within range and a unit that is further away that it can't reach in ONE turn, they WILL ALWAYS go for the target in their range. Regardless of 'Target'. Make sure that your tanking unit is close enough to the enemy and the 'Target' spell will work properly.

Rest has been said already. Lvl 5 units won't be affected.

As long as you don't have good crowd control (dryads <3) multiple low level archer stacks are a real pain in the ass if you don't use 'Target' on a regular basis. Imagine 2 stacks of 'Catapult' and 4 Stacks of 'Scoffer Imp' acting freely on the battlefield. 'Target' makes them predictable and limits your loss-preserving actions ('Timeback', 'Ressurrect') down to one unit. In your case with vampires it's even double-win :>
Reply With Quote
  #5  
Old 10-15-2009, 07:44 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

target is mostly not relevant so in your case you f'ed something

tank is only important if u use the teleport+knight circle attack +time back action ^^

or griffin or demons
Reply With Quote
  #6  
Old 07-11-2010, 12:26 PM
Ymarsakar Ymarsakar is offline
Registered Member
 
Join Date: Jul 2010
Posts: 2
Default

Well, obviously level 2 spiders aren't going to hit level 3 ghosts if you cast fear on them. Target or no target.
Reply With Quote
  #7  
Old 09-27-2010, 12:25 PM
ludak021 ludak021 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 33
Default

Quote:
Originally Posted by Vulture View Post
As long as you don't have good crowd control (dryads <3) multiple low level archer stacks are a real pain in the ass if you don't use 'Target' on a regular basis. Imagine 2 stacks of 'Catapult' and 4 Stacks of 'Scoffer Imp' acting freely on the battlefield. 'Target' makes them predictable and limits your loss-preserving actions ('Timeback', 'Ressurrect') down to one unit. In your case with vampires it's even double-win :>

sing that lulabily song to 3 stack of necromancers and skele archers then see how that crowd control goes

target is useless imo unless you have two stacks near (very near) relevant enemy units, and one of the stacks is your summoned/phantom one. then again, phantom units have "target" written all over them as far as AI is concerned so no need to cast target at all
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.