Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #51  
Old 01-10-2011, 06:12 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

What is inverted? Texture, model? I remember that I had some problems with importing ships from eve-online too but nothing that flipping axis can't fix (Y 180o IIRC).
Reply With Quote
  #52  
Old 01-11-2011, 02:43 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Looks like the model is inverted. All the faces. The ships I export are inside-out


B.t.w. - do you know what the difference between recharge and rate of fire is?

Recharge seems to be time between shots..but RoF? time between shots in a burst? I don't get it...
Reply With Quote
  #53  
Old 01-14-2011, 08:41 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

It's like you said. Recharge is a time between bursts (or shots if it's one-shot weapon) and rof is a time between shots in burst. But I'm not 100% sure of this .
Reply With Quote
  #54  
Old 01-14-2011, 08:45 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

I'm almost done rebalancing the whole thing

I also noticed the Star Hammer has a turreted big weapon. And I notice that there are turret variants for all big weapons...havn't seen it in game yet tough..
Reply With Quote
  #55  
Old 01-16-2011, 08:29 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Big turrets are used by turret platforms only. You surely saw them in Haphestus. There are dozens of them.
IIRC there is no starhammer with big turrets in the original game. I made one for my mod.
Reply With Quote
  #56  
Old 01-21-2011, 04:13 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

UUuu....nice.

I'll turn a few turrets into large ones....now if I could only get the model to convert correctly
Reply With Quote
  #57  
Old 01-23-2011, 03:38 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Hrm...I just noticed that editing the AI file doesn't seem to reduce module drops from destroyed fighters.

I've set it to 10 and I can see no difference.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.