Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #11  
Old 12-29-2010, 04:10 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Hold on...Here are 2 screenshots for SW2..didn't have time to make more from SW3



Reply With Quote
  #12  
Old 12-29-2010, 06:01 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Thanks. What program do you use to convert from 3dsmax to sw3 file format?
Is it possible to download your previous mods (for sw1, sw2)?
Reply With Quote
  #13  
Old 12-29-2010, 07:35 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Alas, those mods are long gone, but I'll make everything I have available for download shorty. The Falcon & Phoenix fighters and the XAC Vindicator cannon have survived


Good news - the Dedalus carrier is finished. I tired converting it today, but IMD editor throws a fit (flotaing point operation error).

Could be that exporting to .obj isn't going smoothly...and I can't recall what export options I was using before..

Last edited by TrashMan; 12-30-2010 at 12:41 PM.
Reply With Quote
  #14  
Old 12-30-2010, 12:10 AM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Here...

I have uploaded 2 files.
http://www.mediafire.com/?kvh2hd92t6lrv

The first one contains all the files needed to make the 2 fighters (and the gun) work - interface icons, slot files, textures, meshes and all the xml entries (in a text file) with instruction on where they have to go. The only thing missing is the trader script to actually buy them.

I also included a xls sheet with detailed information on all the weapons and ships in game.


The second file contains the 3ds and texture of the Dedalus space carrier. I'+m having trouble converting it, if someone else wants to give it a shot...
Reply With Quote
  #15  
Old 12-31-2010, 03:22 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default Ahahahahaha! Sucess!

GOT IT TO WORK!!!!!

Finally defeated the evil 3D Max exporter..I simply used a Truespace .obj exporter plugin and now it works!

The Dedalus carrier is finished, the Prometheus Warship is almost done and the Thunderbolt missile carrier is also almost done!

Expect 3 new ships soon
Reply With Quote
  #16  
Old 12-31-2010, 06:50 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

I still got some bugs to iron out ( 2-3 bits on the carrier are inverted), and more testing needs to be done, but at least it works...

Reply With Quote
  #17  
Old 01-01-2011, 12:23 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Looks good. It still needs some lights, exhaust fires, etc. I suppose this little hole in the front is a docking bay?

btw I'm very interested how do you import the obj's to the game. I've tried IMDExporter but it always loose collision spheres during import.
Reply With Quote
  #18  
Old 01-01-2011, 03:19 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

IIRC, when I was using 3D Max, I just placed several spheres for collision detection and exported with that.

I've yet to test if the same approach works with Truespace. That Deledaus above has no collision speheres...yet.
Reply With Quote
  #19  
Old 01-01-2011, 06:50 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Prometheus C mesh test:
Reply With Quote
  #20  
Old 01-01-2011, 10:29 PM
TrashMan TrashMan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 43
Default

Harr.... the Heavy Cruiser Prometheus makes it's debut:




The above image was the C (or carrier) version.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:01 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.