#181
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Quote:
I would LOVE to read after action reports from members when they fly a particularly interesting mission. Most missions aren't that memorable, but then you get those few that stick in your mind. Maybe strange things happen, or the fight is memorable, or you are forced to nurse a heavily damaged plane back to base. Sometimes all three (those are the BEST!). Splitter |
#182
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Quote:
were the lighthouse is = shallow water once your over deep sea then its Dark |
#183
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Also the angle that the photo's taken at, position of the sun and things like if your using a polarized lens, exposure settings, camera etc.
There is so much disimilararity between the two imaged to make the comparison meaningless. |
#184
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'Wetting my appetite'
Thanks Oleg - great pics!
I liked the early morning sun-effects and ground mist in the Bf109E shots - very photo realistic. I will look forward to taking-off from the grass field, in formation - the Bf109E's looked very good from any angle. The 'internal fire' in the FW200 Condor looks very realistic - you can certainly feel the heat! Good to see you back on deck with the team. DFLion |
#185
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Quote:
A wristwatch might be nice to go with that compass... |
#186
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It amazes me how few polygon edges you can see in such a close up screenshot as this:
http://forum.1cpublishing.eu/attachm...3&d=1284123330 The English channel may look darker on some days, depending on where your viewpoint is, and from above it can appear even darker:
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ Flying online as Setback. Last edited by major_setback; 09-12-2010 at 01:58 AM. |
#187
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True, but you wouldn't get lost without it.
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#188
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Actually, my post was more of a hint that one really needs more than a compass to navigate effectively. As you say, one can figure out what compass heading to fly based on tracking between two landmarks along your route. Once you've found a heading that corrects for any wind drift you can hold that heading and follow along with your map, spotting landmarks as they appear ahead. This is called Pilotage.
But what about the Lysander crossing the Channel example above? With no landmarks enroute you can just fly a heading and hope for the best, or you can do yourself a favour by calculating in advance the length of time to fly the crossing at a set speed, and then use your airspeed indicator and wristwatch to monitor your progress based on an ETA. Your heading would also be worked out in advance based on forecast wind along your route. This is called Dead Reckoning. If you do get lost, a watch and knowledge of your speed are tools to help you deduce your position. And if I'm planning to fly over the Channel on a moonless night I'll take that altimeter as well. Remember you can try to beat the high altitude flying record, but you can only tie the low altitude flying record... |
#189
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Nothing to say about the impressive sea, planes, buildings, etc., but the terrain textures still look poor to me, and quite behind those of Wings of Prey and other modern simulations. They're poor and I've not seen significant advance, but for terrain objects, and clear intention of avoiding terrain screenshots from high above. They are far beyond the rest of what's been shown, and I wonder if they're gonna be enhanced, or they'll leave it in this IMHO WIP state.
Everything else looks nice or simply fantastic. |
#190
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Wonderful screenshots, oleg and team!
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