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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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SLi now working. some minor issues
Overall, thanks. Game works with SLI on.
2 issues to report, 1. Game resolution must match desktop resolution. 2. Load allocation is uneven, gpu1 loads to 99% before gpu2 kicks in. I'm not sure if this is how SLI is suposed to allocate resources? But see my image below http://s9.postimage.org/z1ssryg0t/clod_SLI.jpg 3. Vsync does not appear to work. I'm getting massive frame tearing. (2 x 570 GPUs) Last edited by KG26_Alpha; 10-05-2012 at 12:44 AM. |
#2
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The second card is just going to idle untill we get a working SLI profile
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#3
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For me no more CTD, but I have worse stuttering than before. FPS down slightly but both cards are working evenly.
Card temp's running at about 55deg + or - 2deg (Asus card running cooler than the EVGA, always has) percentage of use about 65--70% both cards (this appears to be up slightly) but I certainly have Sli operating again (EVGA precision tool readings). No frame tearing for me ( not noticable anyway). Trialed with single player London Attack (45---85fps depending on action, this is about what I was getting before). Still using my Nvidia Inspector profile which until we have official support seems to be ok for me.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution Last edited by RickRuski; 10-04-2012 at 08:41 PM. |
#4
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agree Pstyle: I experience the same. SLI works anfd gives performance but tearing is unacceptable. Lets hope for a working profile from Nvidia soon.
Winger |
#5
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I'm getting better frame-rates with SLI disabled.
Improvement is about 10-15 fps. The game works with SLI, but it's currently better for me with it turned off. |
#6
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Quote:
winger |
#7
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try with a massive windows update...worked for my rig (win7 and sli). Also try the latest versions of microsoft visual c++ (2008?2010?)...
good luck edit: and try repeating the update searching procedure many times after every update install 'till it can't find no more updates avaible... edit: No fps increase with SLI enabled, a little decrease (3-6fps) but no more stuttering, the game seems smoother to my eyes...It seems to me that the same amount of information once handled by a single gpu is now shared edit: An evident fps increase with AFR or AFR2 enabled (10-20fps) but a huge amount of stuttering coming out, specially with the AFR mode on... SLI IS STILL DEFECTIVE Last edited by Cataplasma; 10-05-2012 at 02:58 AM. |
#8
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Or maybe try balancing on your head a rotating counter clockwise while drinking a glass of milk.
Seriously though what we really need is a good sli profile |
#9
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Btw, afr and afr2 should produce microstutters by its nature and should be unuseful for newer games, as far as I am informed. The dynamic texturing methods and various effects should make afr amd afr2 obsolete, because it works different and is not really compatible to some graphics featires (e.g. volumetric clouds, dust...).
I think, that this is, why you get the stutters. It could reduce in this mode, if you experiment with switching off some features (which is not intended by you anyways, I think). Would be interesting to compare generally a performance increase with the same settings, and not switching to higher resolution or more graphic details. Otherwise this sli is like I already mentioned. More fps, but more problems... I can live with my 50-70 fps average on my unboosted card |
#10
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Quote:
Updating Win7 I solved the stutter problems using a default NVIDIA SLI profile (no AFR on NVinspector).As I've written....no need for other comments. |
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