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  #1  
Old 04-13-2013, 06:04 PM
karnalooch karnalooch is offline
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Join Date: Dec 2012
Posts: 6
Default War-Birds webinstaller


Hello,

We know that there is a latest version 4.11 We also know that there is a great modification HSFX 6.0 .

However, there is one server that gameplay differs significantly to other servers.
Unfortunately, our server is based on version 4.09 and UltraPack 2.01, so we have less players than other servers.
Also many players have a problem with joining to the server, so we created a very simple install package which has the following features:
  • download and install all necessary modifications (wooow!!!! ).
  • ask you for in-game callsign ( very important thing, in-game callsign and HL nickname must be the same )
  • create a HL shortcut on desktop (more info: http://forum.war-birds.com/using-hyp...sy-t671.0.html )
Installer is small but all the extras that will download is about 5 GB.

Sooooo.... download it from this link : link and join to our community!!!

For new users - short description of its features, which you will not find on other servers: (special thanks to TURK_Berkay for creating it )

"1) The main goal is complete capture of enemy's territories;

2) Territory can only be captured through 'closing' and subsequent 'capturing' of an airfield. Currently controlled territories are reflected by the frontline dividing both parties. Capturing of an airfield pushes the frontline towards the enemy.

3) When all airfields are captured and the enemy is left effectively without any ground - the map is considered won by the other side and automatically reset to the original state with each side controlling equal number of airfields.

4) To close an airfield at least 90% of its 'active objects' must be in any way destroyed. Exact list of the objects cannot be seen, however the total number of objects, number of those remaining intact, and number required to close a field can be seen through >field f<xx> console command. When an airfield is CLOSED you will get a message stating which field has been closed. Planes cannot take off from a CLOSED airfield.

3) A destroyed object on a field will be repaired and become active again (re-spawn, 'reup') in 2000 seconds after its destruction. When enough objects has been repaired to get the number of objects intact higher than 10% - the field OPENS back (you will again get a message) and you will be able to take-off from it again.

4) A closed airfield capture is performed by paratroopers dropped from a transport plane (Ju-52, C-47, Li-2). A capture is considered to be successful if at least 12 troopers have safely made it to the ground: at the moment troopers run 10-20 meters after landing and 'hide in the grass' (drop to the ground), only afterwards they are counted as 'landed safely'. Notice that it is not needed that all the troops are dropped from one plane - the server keeps the count of the landed troopers, so troopers from another transport(s) can add up the total number to 12. This number is reset to 0 if the field re-OPENS.

5) After an airfield is captured it changes its color, list of available planes (according to its new side) and pushes the frontline towards the enemy. The field, however, will remain CLOSED while its number of active objects is below 10%. Notice that an just captured airfield that is still CLOSED cannot be re-captured back by dropping troopers. To be captured back the field needs to OPEN and be CLOSED again.

6) To increase of air battles intensity radars have been introduced into the game. Radars' range can be seen on the map as colored circles. Each airfield has its own radar. If a radar is destroyed its circle turns white. You will see enemy and friendly planes in air as coloured crosses when those planes are in range (inside the circle) of any friendly radar. If a plane is NOT shown by radars, then this plane is either: outside radars' radius, its altitude is lower than 100 metres or higher than 4000 meters, the plane is obscured from the particular radar's line-of-sight by terrain elevations (hills, mountains etc.) or the radar is destroyed. Radars are ONLY available in briefing, you will not see them in flight.

7) Fleet of flyable planes changes as the game time progresses (Rolling Plane Set) to reflect their historical availability. Current date can be seen using >tod command.

The game events is simulated to take place between Jan 1940 and Sep 1945. Each month of the battle lasts approximately 3 real-time days.

9) The passage of time in the game is accelerated 6 times of the original, so the daytime from dawn to dusk lasts approximately 4 hours (depending on the server preferences)."

Sooo.....

"If you feel that there is something missing in all the dogfight servers available, if you're looking for teamplay and cooperation, strategy, the element of surprise, then this might just be the server for you!"

And most important thing VISIT www.war-birds.com!!!

Last edited by karnalooch; 04-14-2013 at 06:37 PM.
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  #2  
Old 04-14-2013, 09:38 PM
karnalooch karnalooch is offline
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Join Date: Dec 2012
Posts: 6
Default

Installation guide:

1. First of all, run downloaded installer(it's really nice ). Click next, to continue.



2. This step is important, so i explain all options:


  • Il-2 Sturmovik patches - If you have clean 4.07 version - select this option.
  • Il-2 Sturmovik Ultra-Pack 2.01 with new planes addon - If you have installed Ultra-Pack 2.01 and this package: http://www.adrive.com/public/Mr7bcq/...Update-1.0.exe leave this option unchecked.
  • Il-2 Sturmovik War-birds client - Our awesome mod - you must install it !!!
  • Create Hyperlobby shortcut on desktop - If you select this option, this HyperLobby shortcut will create on desktop:



    For more details, visit our site: link.

3. Next step - select the folder for installation.



4. Downloading and installing

Hmm...take some break (drink some beer, make coffee, or something else ). Remember all files is about 5Gb!!!.



Important - installer check all downloaded files, so if file is corrupted this masseges show:



Next thing- if you download files once, installer will not download them again.

5. Callsign page - Important!!!

In this step you must enter in-game callsign and use it in hyperlobby later. More details here : link



6. Finishpage and warnings - Remember to...



And last thing- Installer will install HyperLobby program if you didn't have (in "quiet" mode with default settings).



Thank you for reading this stupid guide , and see you soon .

~S~

Last edited by karnalooch; 04-14-2013 at 09:58 PM.
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