IL2 has this feature, just set flak to "none" instead of red or blue, this applies to shipping also, use the time out feature to fine tune coop missions of if df server maps keep "none" artillery away from airfields or blank out a/f area with "object" behind flak gun to stop landing friendly aircraft being fired upon, you can use some vehicles with less lethal armament instead of flak for a better effect.
If anything with artillery/flak in SOW it would be good to have percentage levels for accuracy and effect for the flak type put up (barrage/defence) instead of the sniper style we have now.
Flak in SOW should be far more adjustable than it is or has been In IL2 series.
Good Luck
Last edited by KG26_Alpha; 02-06-2008 at 08:08 PM.
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