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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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Old 06-05-2010, 07:39 PM
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Zechnophobe Zechnophobe is offline
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Default New Units/Abilities in Crossworlds

(Thread has been edited for formatting)

Units:


Orcs


Ogre Chieftan (or something). An Ogre with Reddish highlights. Might have a lot of leadership, as we can see a 26k leadership Amelie holding only 10 of them. It has the same abilities a normal Ogre has(had) but two charges on the 'Steal action points' skill, and can also use:

Strike: Throws enemy into the air dropping it into a random cell within a 3 cell radius. Target receives 70-90 Physical damage and is stunned for one turn. Available at a level of Adrenaline. Reduces Adrenaline by 10. Reload 3.
Orc Tracker. Looks like Veteran Orc, but it has two Extra Abilities:
Snare - Snares any nearby enemy of level 1-4. Target cannot move for 2 turns. Available at a level of Adrenaline. Decreases Adrenaline by 10.

Summoning Spell - Summons animals, more and better ones based on amount of adrenaline. Has 1 charge.

Goblin Shaman . Similar in look to the normal goblin (Black hat) but with red highlights. It has the Web of Life ability:
Web of Life: Selects a detachment of Goblins, which will absorb 50% of all damage recieved by the Shaman Troop. Lasts 3 turns. Available at a level of Adrenaline. Decreases Adrenaline by 5! 1 Charge

Training: Requires level 3 adrenaline, turns nearby normal goblins into goblin Shamans (5 to 1 ratio)

Sacrifice??: Kills one of the shamans, but does a lot of damage to a target stack.
Blood Shaman. Similar in look to the normal shaman, but with red highlights.
"Spirit Rage". It does 10-18 Astral damage (At level 1, whatever that means). If it kills the stack it leaves an 'eviln' that does area damage if it is attacked. Available at a level of Adrenaline. Reduces Adrenaline by 5. Reload 3.
Blood Shamans also START with 10 adrenaline in each combat, and gain more whenever any other unit gains adrenaline.

Neutral

Witch Hunter:

Level 3
Race Neutral
Leadership: 120 (!)
Attack 20
Defense 14
Initiative 5
Speed 3
Crit 15%
Damage 5-8 (Physical)
Health 110

He has three talents:

Magic Shackles: Prevents target unit from using special abilities, lasts 2 turns, reload three, does NOT end turn.

Anti Mage effect??: Causes a 'caster' style unit to take damage whenever it uses an ability or attacks.

Magical Aid: Grants random beneficial spell (cast at level 2) to Witch Hunter. I saw haste, battle cry, hellfire, Holy Anger as possible options. Does not end turn, reload 2

Mage Hunter: 50% magic resistance, does 150% damage to casters.


Persistence of Mind: Gives unit immunity to mind effecting spells (No Fear on here!).

Assassins

Interesting new ability "Find Weakness" lets them do 5% more damage to stacks they kill with a crit or backstab... that persists between fights! It resets if you ever lose all your assassin's, or otherwise don't have any in your army (not sure if reserves counts).

Human

Rune Mage. It is the Red Archmage model that is seen in the game in rare places. 2000 Leadership, 15k cost to buy. His special powers grow stronger based on how many runes you have stockpiled, one ability for each rune type.
Fire Bolt: Does some fire damage, might have been in an area (More damage for might runes)

Resurrection: 100 Health per Rune Mage, +7% for each mind rune you have saved up.

Illusion: Creates a clone of a randomly selected level 1-3 Squad with a total of 550 Leadership. If there are no such creatures, then Heavenly Guardians will be summoned instead. +10% of talent determined by number of magic runes. +5% for each magic rune. Reload 5
Other Humans

Favorite Enemy: A very odd ability indeed. Each type of human unit with this will have one 'favorite' enemy the entire game. The first time they are attacked, that enemy gets set, for the rest of the game. Don't waste it on useless stuff like peasants and devilfish!

Undead


Pirate Ghost
Level 3
Race Undead
Leadership 50
Attack 12
Defense 15
Initiative 4
Speed 3
Crit 15%
Damage 5-8 (Magical!)
Health 30
Treasure Hunter: If there are no chests on battlefield at start of fight, he digs one up. (Edit, despite description, will get chests even if there already are some)
Avarice: Takes 5% of gold from battle (Meaning you get LESS money with him on most fights!)
Marine: Bonus Morale on the High Seas
Vulnerable: -30% magic and fire resistance
Vindictive: Does 50% (maybe 100%) more damage to pirates, and guardsmen/swordsmen. Don't know if that includes other pirate ghosts.
Undead: Racial trait
Phantom: 50% resistance to physical damage, same as ghosts and cursed ghosts.
Skeleton Warrior

Now have two abilities:

Make Bone Piles: Creates three random 'bone piles' on map (These are NOT corpses, so can't be targeted by Eviln, or such effects). Uses up turn to do this.
Bone Pile Teleport: Teleport to target bone pile. Will have 1 Action Point after this is done, giving them a chance to 'run' to get to someone they want to kill.

Elf


Faun
Level 2
Race Elf
Leadership 60
Attack 16
Defense 15
Initiative 5
Speed 4
Crit 15%
Damage 1-4 (PHysical)
Health 23
Fatigue: Target stack WITHOUT ANY ACTION POINTS falls asleep for 2 turns, has leadership cap. Reload 3. (Note that the 'no action point' restriction isn't in the normal description text)
Nightmare: Deals a lot of damage to a sleeping unit, but wakes it up. Reload 2 or 3. Also FEARS the target (great anti hero effect)
Heal Plants: 2 Charges, Heals plants nearby for quite a bit.

Enchanted Projectile: Targets hit suffer -1 ATK and DEFENSE
No Melee Penalty: Because honestly, do any units in the game actually HAVE a melee penalty?
Fears Darkness:-2 Initiative in underground and at night.
Forest Spirit: +10 defense if there is a plant in the party. +2 initiative when a plant stack dies.
Dwarves

Engineer . Dwarf. 380 Leadership, does fire damage (like alchemists do poison damage). This is basically the most awesome thing to come to stupid droid armies.

It has three abilities:

Create Droids: 2 Charges, Summons a decently large stack of random droid force.
Droid Resurrection: 2 Charges, Heals a mechanical troop for a fair bit of life.
Shock Potion: 1 Charge. Does 5-20 fire damage to a creature, and blinds ALL level 3 and lower creatures adjacent to it! Extremely good.
Also has the Alchemist trait, meaning that they can use a turn to 'regenerate' potions they have run out of (sometimes getting 2 instead of one) This only works on the Shock Potion.

Alchemist

Force Potion: If there are no undead or demons on battlefield, the holy water is replaced with a force potion, that can be used to give the alchemist 2 action points.
Alchemist effect: Same as engineers.


Guard Droid

Now has a 'beam' ability: Casts level 1 helplessness on everyone in a line ahead of it three long. If the target has night sight, or is a beholder, it is blinded for two turns instead. (Very strong).

Other

Inferno Dragon: A high level chaos spell (Chaos Dragon) summons this. It deals damage when it arrives, lights things on fire nearby, and generally causes problems for people.



Spells

Ice Orb: Has the same icon as the Rage chest ability from "the Legend"

Dark Shoal: Has the same icon as the Rage chest ability from "the Legend"

Underground Blades: Has the same icon as the Rage chest ability from "the Legend"

... Most Rage chest abilities are also now represented by spells.
I also encountered a spell that was meant to go with orcs. It created a totem that gave adrenaline to your characters, and damaged enemies.




Misc
Amelie has all the exact same skills (In the mind tree at least) as she did AP.

There also seems to be more 'arena' style combats. Where you get to choose a badguy to fight from a list, and then fight him for money. Especially in the 'Arthur' campaign.

The MOST IMPORTANT THING however, for most of us, is that all these screenshots are shown in pretty much flawless English. That means that perhaps the English release will coincide with the actual release!

WOOT!

I shall update this thread with any other info we get.

UPDATED:

One screen shot clearly shows Amlie in Debir, talking to a new NPC named Captain means about trophies, etc:
http://www.gry-online.pl/S055.asp?ID=186383

One screen shot shows that you will now be told the Experience your pet dragon gets every time it uses an ability, in the combat log. Cool!

One screen shot shows Arthur in combat with Rage, but no rage ability (NO chest of rage icon or Dragon icon). SO what does he do with his rage?

Reformatted to show items better.

Last edited by Zechnophobe; 09-20-2010 at 12:12 AM. Reason: Upated
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  #2  
Old 06-05-2010, 09:53 PM
N3MES1S N3MES1S is offline
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One quiestion... wat is "crossworlds"??
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Old 06-05-2010, 10:32 PM
RYTEDR RYTEDR is offline
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May I direct all of you to this ol' thread I made quite a while back, for the people who may not have seen it:

http://forum.1cpublishing.eu/showthread.php?t=12416

As all of this stuff is slowly getting revealed, it's quite certain that the rest of the stuff is coming with the game as well, like the two companions and maybe those two talents for elves and ancient ents.

Quite disappointing that all the interesting unit possibilities, like the orc hunter/goblin shaman/faun/infernal dragon...they're just recolors. Oh well, I am loving all this new content!

Also, those aren't orc veterans. You can see in the battle log. They're "Orc Trackers". Damn, they aren't archers! Also, I'm pretty sure that the alchemist recolor are gonna be the engineers. Just a guess.

Very exciting stuff!
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Old 06-06-2010, 06:54 AM
travelingoz travelingoz is offline
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The 'new' Orc's "adrenaline" looks suspiciously similar to HOMM5's Tribes of The East. The Orc's there have "Blood Rage".
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Old 06-06-2010, 07:38 AM
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Zechnophobe Zechnophobe is offline
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I think it is going to be specific to the campaign, and 'adrenaline' will be your Rage. So no dragon or spirits, just kick ass orcs and their abilities. That's just spec though.
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Old 06-06-2010, 07:46 AM
rancor26 rancor26 is offline
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Quote:
Originally Posted by travelingoz View Post
The 'new' Orc's "adrenaline" looks suspiciously similar to HOMM5's Tribes of The East. The Orc's there have "Blood Rage".
Does it matter both homm and kb are really good and i'm enjoying both of them
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Old 06-06-2010, 09:10 AM
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Metathron Metathron is offline
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Quote:
Originally Posted by rancor26 View Post
Does it matter both homm and kb are really good and i'm enjoying both of them
That doesn't mean they have to be clones.
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Old 06-06-2010, 07:30 PM
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Zechnophobe Zechnophobe is offline
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Added a bunch of info from Polish website. Once again, the articles were in Polish, but the screens were all in English.
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Old 06-15-2010, 12:50 PM
BB Shockwave BB Shockwave is offline
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Rune Mage sounds intriguing. I wonder whether the 2. talent will be the placement of magic runes (similar to Demon's bloody pentagram) on the battlefield, which will increase the Mage's abilities. Perhaps using 2 stacks of Rune Mages will work better.

Also, I can already predict Fauns and Beholders will be a killer combo.
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Old 06-17-2010, 01:12 PM
RYTEDR RYTEDR is offline
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I'm willing to bet the Rune Mage's other two talents deal with something related to the Might and Mind runes, making it a different kind of unit for each class I.E. Firebolt doing massive damage with a high amount of might runes.

I'm pretty confident at least two of the Faun's talents involve A: Forcing the targeted troop to sleep and B: Causing nightmares to sleeping troops.

Side note: This is just a hunch but I think the Ghost-Pirates' ability "Avarice" summons an extra chest randomly on the battlefield. You can see on one of the screenshots in the battle log something along the lines of "Ghost-Pirates spot a chest on the battlefield!" or something, and also there's a chest model that you typically only see when the pet dragon digs there. Link: http://www.gry-online.pl/S055.asp?ID=186381

One thing though, I think it's a tad redundant that we're getting stone wall as a spell while the pet dragon essentially has the same spell. I hope one doesn't completely outclass the other, and hopefully they both have different tactical uses (especially since I already think stone walls are sort of underpowered).
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