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Star Wolves 3D space RPG with deep strategy and tactical elements

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Old 11-18-2016, 11:06 AM
GrimreaperDK GrimreaperDK is offline
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Join Date: Aug 2014
Posts: 6
Question Mods and version 1.12

Hello There (again).

I Started this baby up again, mostly be cause i came by these forums , i forgot the sheer awesomeness of this game, so i decided to start fresh, i will use fleetmod, mothership mod & the voicepack.

Do these work with version 1.12? i have read that 1.12 fixes quite a few vital campagn bugs, but i also read somewhere that these mods where original made for version 1.11, is this true?

If i can use version 1.12, do i still need the Inoco path fix by goblin wizard? or was it solved with version 1.12?
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Old 11-18-2016, 05:35 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 517

IIRC, you still need the InoCo path fix.

I Don't know about the others, but for me the bug was still there when I played the Campaign on 1.12
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
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