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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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For those that like COOPs
Our current mission on the syndicate server plays out like a never ending COOP mission.
This missions uses the full channel map and is ran with full realism settings. (besides the bugged 2 handed control thingy) There are never ending flights of bombers bombing targets of opportunity and their escorts for both sides everywhere. There are over 75 various different bomber sub-missions that take around 10 hours to complete before the 1st sub-mission is loaded again. All missions have different bomber groups with varying level of difficulty going to different targets. It should never look repetitive. Some of the bomber groups will have very aggressive escorts attached to them. If you go attacking their bombers you better have a wingman or 2 or they will knock you out of the sky. This is a never ending war where you don't even need another person on the server to have endless amounts of action. Remember to have your radar turned on (the option "voice" set in your chatbar if you have voices/speech muted) as your radar will be calling out contacts left and right. And when you spawn and have AAA going off, make sure to look up as your airfield might be in the middle of being carpet bombed Now that the ghosting / disappearing dots are fixed, there's more to shoot at and help escort than you can shake a stick at. For all you COOP fellas, give it a try. There are also plenty of targets to bomb if you feel like joining up with a formation heading to target. |
#2
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Sounds mighty interesting Might do that soon!
What turned out to be the problem with the disappearing dots? Happened to me a few times |
#3
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I highly recommend it.
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#4
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please explain this "Remember to have your radar turned on (the option "voice" set in your chatbar if you have voices/speech muted) as your radar will be calling out contacts left and right."
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#5
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Awesome thanks bliss, now that I know of the sound bug work around I will be making more appearances in your server.
The repka ones are spoiling me with the lack of full realism but hopefully it won't be long before I'm used to spotting the dots again .
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Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#6
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Just got thou flying some and setting up Ventrilo.
Thanks for the help guys! Like I said Good night. LOL Don't want to be a old you know what for the Grand kids. LOL flyer01 |
#7
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Krupi, do you mean the no trees thing?
You tested it?
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Furbs, Tree and Falstaff...The COD killers... |
#8
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Yes I tried it on the repka server last night, perhaps I need to play online for a bit longer to confirm that it does work (there was no pattern or timing to the sound drop before) but I didn't get any sound stutters which I normally get for a few minutes before the sound cuts out entirely.
I'm still clinging on to the hope that there is a patch coming out soon and the reason we haven't seen or head anything yet is that they finally have the quality side of things worked out and are testing the patch internally before the beta release.
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Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#9
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Cheers Krupi, so trees 100% off, im going to give this a try now.
Coming on?
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Furbs, Tree and Falstaff...The COD killers... |
#10
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Sounds like a plan
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