Originally Posted by Blackdog_kt
It's not about shennanigans actually, it's about options, rewarding what we consider good game design and the publisher rewarding his customers in return. If i have to accept a constant connectivity requirement with all the potentiall technical problems it poses, then the game better have some pretty funky features tied to that online protection scheme.
I used to play an MMO game which is, of course, always online. I accepted the risk of downtime because the connectivity requirement gave me so much in return, plus the company reimbursed its customers with extra subscription time if downtime was their fault. Heck, the connectivity requirement was in fact the entire game and it was a rich, varied and very competitive experience far and away ahead of everything i've seen in multiplayer in my life.
However, if a developer spends 30% of his total budget on implementing DRM that targets the non-buyers, instead of spending it on features to please the buyers, then that's a developer i refuse to reward with my cash, at least until workarounds surface that enable me to use the software with the least amount of possible overhead and things that could go wrong.
By that time the game is a lot cheaper too, which in the end evens out pretty nicely. If they force me to hunt for illegal modifications before their game is playable, then it's only fair that i'll pick it up at a reduced price. It's not like i'm stealing after all, a game that i buy is mine and i can do whatever i want with it. The EULA might say otherwise but EULAs rarely hold against consumer laws in any EU court anyway, so if i buy the game i can mod/hack it or do whatever else i want with it, as long as i'm not reselling modified copies and pretending it's my original work. If i buy a car that runs on unleaded and i want to try running it on 110 octane avgas that's my right to do so, it's the same with computer games.
I think the main drive behind DRM is not limiting piracy, it's limiting second hand sales, which is again a violation of most established consumer laws and ethics. If i buy it it's mine to use, change (as long as i don't redistribute it for monetary gain), donate and resell, end of the story. That's what DRM targets primarily and tries to change.
What they can't grasp is that they will never be able to totally control this, because legitimate buyers can just as well use modifications to circumvent the publisher's infringement on their consumer rights. They are essentially throwing money down the drain instead of using them on cooler stuff, like a fat, printed manual that actually documents the game's features like in the old days, or an extended storyline arc instead of the "weekend wonder" gameplay spans that some of the new games have.
Let them do what they want, we can still vote with our wallets and mod the heck out of anything we don't like.
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