#21
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Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.
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#22
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I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal.
Has the skin weathering bug being addressed?
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Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#23
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Quote:
2) Yes, we know about this bug |
#24
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Here is the track, if you need the mission you will have to PM me an email address.
Hope this can be fixed, you will see the phantom formation at 17:43 in game time, check my clock in 109. The formation is a doppleganger of the real formation. This flight was a "trigger" "action" based on "TTime". Last edited by 5./JG27.Farber; 08-23-2012 at 02:40 PM. |
#25
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this is afaik the first official statement about AA thanks B6!
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#26
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Good to hear AA and adding the eye candy graphic options back on are in the works.
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#27
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Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?
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#28
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thanks B6
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#29
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Good question
__________________
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#30
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I'd rather hear about fixes to netcode, most servers start warping @ 50+ players.
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