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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 12-09-2011, 02:58 PM
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Quote:
Originally Posted by Fjordmonkey View Post
Some are

On-topic: Good news, and thanks for the update
+1

Agree on all points quoted.

I like the analogy to fixing the leaky pipes. We will all benefit in the long run despite our impatience right now.
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  #12  
Old 12-09-2011, 03:12 PM
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Quote:
Originally Posted by BlackSix View Post

18. When you are going to add Structural Limits to the FM's? (maximum allowable g acceleration on the aircraft structure. And the aircraft damage due to exceeding the Vne or maximum g acceleration).
Thank you BS for asking this Question for me I'm gathering he is saying in response that "no aircraft wont tear themselves apart due to over g but they will have more non visual damage effect process".

Could you mention to Ilya that if it hasn't been thought of already but the Dev team of course, a good sound effect for engine over rev when exceeding structural limits would create a great atmosphere in the cockpit.

Thank you BS for the update.
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  #13  
Old 12-09-2011, 03:16 PM
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Best update we've had the last five years I think
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  #14  
Old 12-09-2011, 03:18 PM
Flanker35M Flanker35M is offline
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S!

Great news on the graphics engine!! AS said, having a SOLID engine to work on makes it easier to add more in the future I am happy!
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  #15  
Old 12-09-2011, 03:22 PM
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YAY! A FRIDAY uPDATE!
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  #16  
Old 12-09-2011, 03:34 PM
smink1701 smink1701 is offline
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WHEN...the following is from Luthier on October 17th...almost two months ago.

“Our main priorities now are:

1. Physics and FM.
2. AI…this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing…FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.”

Luthier should have a feel at this point on timing. For those that work in any business, you can always give a boss or customer an idea of when something is going to be delivered. Give us a tentative date so we are all on the same page in terms of expectations.
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  #17  
Old 12-09-2011, 03:48 PM
BaronBonBaron BaronBonBaron is offline
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Yay! Thanks for the update.
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  #18  
Old 12-09-2011, 03:51 PM
KDN KDN is offline
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Thank you!
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  #19  
Old 12-09-2011, 03:52 PM
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Quote:
Originally Posted by BlackSix View Post
Hello!

Today will be a small informational update. Within the last two weeks on the forums were going to your questions about the current status of the project and the future. Today I publish answers of Ilya Shevchenko. Let's go:
Thanks BS! That was very informative!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #20  
Old 12-09-2011, 03:53 PM
smink1701 smink1701 is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Thanks BS! That was very informative!
OK...somthing is better than crickets but seriously, what NEW information do we have here???
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