Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #141  
Old 06-13-2010, 03:05 AM
Trucidation
Guest
 
Posts: n/a
Default

Those ships aren't ready. Only the three with prices are.
Reply With Quote
  #142  
Old 06-13-2010, 07:11 PM
Sentencer Sentencer is offline
Registered Member
 
Join Date: Jun 2010
Location: USA
Posts: 8
Default

Quote:
Originally Posted by Trucidation View Post
Those ships aren't ready. Only the three with prices are.
Ah, ic. Love the mod already, great work Goblin Wizard/ Others!
Reply With Quote
  #143  
Old 07-03-2010, 09:13 PM
raresdan2001 raresdan2001 is offline
Registered Member
 
Join Date: Jul 2010
Posts: 15
Default

Nice job!

Last edited by raresdan2001; 07-05-2010 at 05:13 AM.
Reply With Quote
  #144  
Old 07-04-2010, 05:58 PM
raresdan2001 raresdan2001 is offline
Registered Member
 
Join Date: Jul 2010
Posts: 15
Default

After having some hard time and sweating I've finished my Lion MK II
I managed to fit 24 slots and it looks ok






What do you say?? Like it??

Last edited by raresdan2001; 07-06-2010 at 06:20 PM.
Reply With Quote
  #145  
Old 07-14-2010, 11:58 PM
stivoknis stivoknis is offline
Registered Member
 
Join Date: Jul 2010
Location: Crystal Lake, Illinois
Posts: 14
Default

Great mod, Goblin Wizard. But I would really like it if you made corvettes and transports playable like the fighters. It might be just me but seeing Grayhair in a Butcher with four particle accelerators would be awesome, and I also always liked the walrus.
Reply With Quote
  #146  
Old 07-22-2010, 07:41 AM
SR666 SR666 is offline
Approved Member
 
Join Date: Apr 2009
Posts: 2
Default

I can't seem to download the file from the first post, damn Filefront says it can't find it ALL the time.
Is there any chance you could upload it to another location, please?
Reply With Quote
  #147  
Old 07-22-2010, 09:23 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

I've uploaded again and added new link so at least one should work.
Reply With Quote
  #148  
Old 07-22-2010, 10:02 AM
SR666 SR666 is offline
Approved Member
 
Join Date: Apr 2009
Posts: 2
Default

Many thanks to you, mate
Reply With Quote
  #149  
Old 07-23-2010, 03:38 AM
stivoknis stivoknis is offline
Registered Member
 
Join Date: Jul 2010
Location: Crystal Lake, Illinois
Posts: 14
Default

Hey, Goblin Wizard
I tried inserting the Lion MK2 as a buyable mothership, but right now the game crashes everytime I tried to dock with the maintainence station.
Could you please show me every place in which I have to edit to get this ship into the shop?
Reply With Quote
  #150  
Old 07-23-2010, 09:21 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

You can buy Loin MK2 now. I suppose you want to add other version of lion mk2 so...
  • 1. Adding new dialog entry. ..\Data\Scripts\Trade\DialogGW.xml

    Look for message "msg_MS_ORG_list". Below you'll find few dialog answers. E.g.
    Code:
    <DialogAnswer name="ans_MS_ORG_07">
      <answer>#L_DR5_ans_MS_ORG_07</answer>
      <lua_function>DialogR_buy_GW_Mothership_uel</lua_function>
      <go_message_name />
      <multi_pass>true</multi_pass>
      <sound_name />
    </DialogAnswer>
    Copy and paste this part below. Change it to something like this:
    Code:
    <DialogAnswer name="ans_MS_ORG_08">
      <answer>Lion Mk2 by stivoknis</answer>
      <lua_function>DialogR_buy_Mothership_Lion_mk2</lua_function>
      <go_message_name />
      <multi_pass>true</multi_pass>
      <sound_name />
    </DialogAnswer>
  • 2. modifying buy script ..\Data\Scripts\include\gw.script

    Look for function "_buy_ms_GW(nameMS)". Above this function you'll find several buy functions which are executed by dialog e.g.:
    Code:
    function DialogR_buy_GW_Mothership_uel()
      _buy_ms_GW("Mothership_uel");
    end;
    Copy/paste. You need the function to look like this:
    Code:
    function DialogR_buy_Mothership_Lion_mk2()
      _buy_ms_GW("Mothership_XXX");
    end;
    The "Mothership_XXX" is the name of the ship from the ..\Data\Game\Carcasses.xml.

    add new mothership to the table inside function "_buy_ms_GW(nameMS)" e.g.:
    Code:
    {"Mothership_XXX",1200000},
    the 2nd value is a price.
Generally, that's all. You can make any ship mothership this way but if you want full functionality (hangars, tractor beams, etc.) you will have to change many more things.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.