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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-08-2010, 12:50 PM
Oleg Maddox Oleg Maddox is offline
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Default Friday 2010-10-08 Dev. update and Discussion

Don't post please before you'll see two parts of screen shots.

Pilots are sitting at the moment a bit lower moved a bit back in cockpit, than should be. But its what is in correction plan. Anyway you may see some details that heads of pilots are moving... not like in IL-2.

Also you may see some nice details on the airfields that makes it looking lifelike. Some of details with the future development of the series we plan to use as active (say training targets for the training novice mode or for the user made story like scenarios...)

Differneces of the sides ratio due to different resolution or aspect ratio of monitors.
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  #2  
Old 10-08-2010, 01:03 PM
Oleg Maddox Oleg Maddox is offline
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Default Second part.

Some nice details of the _flight sim_ that help to feel the flight at some altitude like you see real picture (repeat, from altitude).
Would like to point for your attention that smoke and water steam from the tube of steam looks isn't correct (will be more dark and present more black at the acceleration of the steam. It is working, but smoke dencity isn't right yet. We put such things and other similar "bugs" to tune in final).
I think such details would show already now how the series maybe branched(or united) in future.
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  #3  
Old 10-08-2010, 01:04 PM
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NSU NSU is offline
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wauu it this Foo.bar`s work?
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  #4  
Old 10-08-2010, 01:05 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by NSU View Post
wauu it this Foo.bar`s work?
Yes, German steam, etc is his work. Superb isn't it?
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  #5  
Old 10-08-2010, 02:16 PM
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robday robday is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes, German steam, etc is his work. Superb isn't it?
It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.
BTW Oleg, it was a legal requirement right from the start of railways in Britain that their boundarys were marked by a fence. I would guess that it's too late to add them now?
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  #6  
Old 10-08-2010, 02:18 PM
Oleg Maddox Oleg Maddox is offline
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It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.
BTW Oleg, it was a legal requirement right from the start of railways in Britain that their boundarys were marked by a fence. I would guess that it's too late to add them now?
Its not ignored... simply too much details... for the render.
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  #7  
Old 10-08-2010, 02:23 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by robday View Post
It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.
Like Oleg said I did only german railway vehicles with some exceptions: LNER A4 steamer and french SNCF 040.D steamer. Feel free to check all SoW dedicated stuff on my blog, just click my sig.

Collecting all required references was a heavy (and a expencive) job indeed.
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  #8  
Old 10-08-2010, 05:50 PM
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Quote:
Originally Posted by Oleg Maddox View Post
Yes, German steam, etc is his work. Superb isn't it?
Yes, it looks very good!
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  #9  
Old 10-08-2010, 06:07 PM
Borsch Borsch is offline
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Wonderful screens!

BUT! The icons are still the old type- numbers and text that will ruin the immersion! Dear Oleg, please see the thread with suggestion of using more inventive ways to help people spot targets! Text and numbers are are not good enough for icons in this game!
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  #10  
Old 10-08-2010, 01:05 PM
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Nice reflection on the spit.

The grass and the runway are excellent!

Last edited by Bloblast; 10-08-2010 at 01:09 PM.
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