#31
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#32
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Another approach is to block them. One technique I use with some success is phantom royal griffons and then stick 'em in their face. The hard part is getting enough iniitia high enough to obtain the first move. Also there is no guarantee they won't still cast. Also another approach I've begun to learn is that certain critters such as arch-mages seem to be mostly resistant to their damage. While a stack of inquistor can suffer 30+ losses from their attack; a stack of arch-mages will only suffer 2 losses (which is easily recoverable by paladin or resurrection spell).
-- While I'm not playing a no loss game I've not suffer any losses in my mage impossible game since level 11 or so (level 27 now). On the other hand I've avoided Reha and Uzala so far having mostly cleared orc stacks in verona and rusty (though there were quite a few gobliln shaman stacks in those places). I'd like to find the spell shakle before I go to those areas. After all as a mage I should take advantage of it I also have the armor that is 20% astral resistant (crown not found yet). Last edited by jake21; 10-12-2010 at 01:50 PM. |
#33
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You can use unicorn or horsemen, cast target on them, you can also move them as close as possible to those shamans (either way works, though if it's orc shaman, you must move as close as possible to them), 100% guaranteed they won't cast astral attack. Work with any class, as warrior and paladin, they have skills that increase defense or dmg reduction type combined with their high def, those unicorn or horsemen is still revivable for no loss game, as mage, just cast target+stoneskin/divine armor.
It's better than casting shackles, especially in impossible, because your shackle leadership cap won't reach those shamans's total leadership. |
#34
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#35
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Well, the best thing about human team is they have the best resurector.
Imo that's the only reason why they outshine the other races team. |
#36
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Hi, my first post here.
I have ended KBCW with Rune mages, Inquisitors, Druids, Black and green Dragons. Some said that dragons are hard to play coz the are hard to revive. I Used to revive dragons by RM, Inq. and by summoning phoenix on 3rd level. Rest of team by spell. Result - no losses. That small orc units makes me furious, when they us their astral spells. My advice? Hit them hard at any cost, at first place - by shots and spells. I figured that best off. spell is geyser. It does physicall damage. My mage has on the end about 5 500 damage with that spell. Greets |
#37
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#38
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In that case my advice to U is to use more ranged attack units (I had 3) and dragons - they have highest move pionts rate. If U put Ur dragon(s) on the center of the army U`ll be able to attack that nasty unit in first round on most battlefields - by black dragons "splash" damage and green dragons pulling. Eventually u may speed other flying units. And U must not forget about high level of initiative of Ur units so that they could move before shamans do PS. U must rid off that Inquisitor's Blade. In near future U will find much more better "sword" artifacts and that pallandins become more unusefull because of their lack of move points - I switched them for green dragons Last edited by ICECOOL; 10-14-2010 at 09:17 AM. |
#39
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#40
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Yea but for mage (that I`ve played) useing that kind of spell is not best option. I used ball of fire in the beggining, instead
Last edited by ICECOOL; 10-14-2010 at 11:14 AM. |
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