Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #11  
Old 05-06-2009, 01:26 PM
Writhan Writhan is offline
Approved Member
 
Join Date: Oct 2008
Posts: 63
Default

I wasn't aware it was possible to wrap up greenwort and the surrounding areas so quickly. Good job.

I'm currently playing a normal-paladin, and until now, I'm doing fine. I rushed down to +20% experience talent and got lucky with my undead wife (Who's now a human), to have a baby that gave me an additional 10% experience.

Initially I focused on pirates. I had the pirate belt & boots and ... of course the wife, that granted them a total of +2 speed, +1 initiative and +5 attack. Sea dogs and marauders are actually quite powerful with these items in ones possesion. My boots however, seemed to bug at some point. They have morale, and it reached zero. Now, when i supress the boots, they do not gain morale again. So i got upset, and rushed/kited to the demon world, and bought myself an army of demons. After that, I returned to freedom island with my fresh new group of fiery menace.

My paladin feels kind of odd to play. I don't really use nukes. I spend most of my rage on the snake-guy's shield ability, and use the ressurection spell. Both my mage and warrior felt much stronger at this point, if my memory serves me right.
Reply With Quote
  #12  
Old 05-06-2009, 06:52 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

Quote:
Originally Posted by DGDobrev View Post

I agree that the paladin is very hard to play on hard and impossible, but that's what makes the game rewarding. And I have a hunch that he's not that sucky as most people claim him to be. So far I lose few or no troops in the mines against strong and very strong opponents, depending on their troops (I love that interface plug-in)
Can't agree, I played hard paladin and it was very easy for me, with runic stone could get distortion 3 on lvl 10 or so..
Reply With Quote
  #13  
Old 05-07-2009, 09:03 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Well, on impossible things change. At some point, all you'll be facing is strong and very strong opponents even if you play properly and kill everything. I rerolled my impossible paladin yesterday... That day I lost to get to the islands... I didn't like that

As for the fast play, this is what I did. I know it's far from perfect, but it does serve me well every time and with every char

In order to do things quickly, you need to start off the right foot. A good way to do that is to complete some easy quests. The main story quests are a must (and are very easy and do not involve fighting) till you get to the quest for Lyaro island. This will give you the chest of rage and since you have enough money, you can get Glot to help you right away as long as there are snakes or spiders to purchase from Hall's menagerie. This will give you a good leadership up and going, as long as you pick the upgrades from the get-go (well, with a mage you may want to stack up on stats, but that's another matter for the paladin). So I like to traverse all starting maps and steal as much stuff as I can before I actually get to the fighting. It really depends on how the game is set up for you... But sometimes you may get quite lucky

The next thing is that you don't really need to spend money on troops in the beginning. There are some friendly troops scattered across the maps, and while raiding the graves, you will take off with some skelies - as long as you have free spots in your army. There are also vampire coffins, unguarded griffin eggs... This leaves you with more than enough money to buy various artifacts. And besides, trade is only 6 mind runes to fully master it and get even more money out of the spare scrolls and other stuff you don't need... It's so cheap

After I'm happy with the leadership value and the initial army setup, I usually stash a unit in the castle and go kite the defenders of the camp with the Horsemen in Greenwort and take as many as I can. They are the best starting tankers and pretty much remain like that throughout the game. With those, you can open up Zerock easily.

After that, you can easily kill everything. It's combat after combat, utilizing both spirits of rage and having them level up as well.

Oh... and don't forget that it's much harder to level up on impossible. Here's the experience table: http://www.gamebanshee.com/kingsboun...iencetable.php

Last edited by DGDobrev; 05-07-2009 at 09:32 AM.
Reply With Quote
  #14  
Old 05-07-2009, 10:03 AM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

to be honest i find the game ALOT easier with the warrior or paladin than with a mage

ofcourse the beginning is easier with the mage(since his spells are DECENT then) but after you progress in the mid game you already come up with certain leadership problems..

which will excel in the mines and dead land. where your leadership is just sucky yo say the least

furthermore I mostly use

1. must have in beginning till mid game(ingi's)
2. Evil beholders/horseman(depends on what i get, i rush to boogus)
3. royal snakes/horseman one of those wether one is avaible or not
4. (level 4 unit in the dragon fang quest(unless it's an undead)
5. archimages/alchemist (sometimes i get unlucky and there is no alchemist avabile

in the mage game my army consistented

of
1. ingi
2. evil beholder
3. orc shaman
4. cannoneer
5. alchemist

and i was steamrolling the island
but i made error and made new game again
instead of it being on impossible it was ON NORMAL and i was like omg how could i not see this

so i started all over

having

1. inqi
2. horseman
3. royal snake
4. archmage
5. alchemist

steamrolling through all area's without casualties

waiting until i get sacrifice so i can swap the archmage with ent
:>

so i get more and own on freedom island :>
Reply With Quote
  #15  
Old 05-07-2009, 07:18 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by DGDobrev View Post
....but I don't have a precise clock, even though I'm running Nobilis' 1.7 patch...
What that means?
Reply With Quote
  #16  
Old 05-07-2009, 07:29 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Razorflame View Post
to be honest i find the game ALOT easier with the warrior or paladin than with a mage

ofcourse the beginning is easier with the mage(since his spells are DECENT then) but after you progress in the mid game you already come up with certain leadership problems..
In what mode? And do you try doing a time record? Those both points change a lot the perspective. I totally understand your point about mage that can have powerful attack spell during the first parts.

But for me when the mage get 2 spells during one or two turns then this brings a more important plus.

I also have the feeling that the warrior is easier but in fact since the beginning and not that much more when mage get 2 spells.

In impossible mode when you try not lost a second to do a record I felt the beginning almost the more difficult and even more for the mage. But clearly I don't have played enough games in different modes and different characters to have any clear feeling about that.
Reply With Quote
  #17  
Old 05-07-2009, 09:24 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

i only play on impossible

furthermore

paladin>warrior>mage

paladin why? he can acces to skills very early and possibly the only character who can max LEVEL and all his skills(not kidding)

paladin will have trouble during end beginning game turning into mid game(due to lack of good skills but after that it's just PLAIN steamroll for paladin) at least my experience

with the warrior his leadership is so very high that u can easily max out any army and use ressurect/gift to get units back and your units can kill easy with order on level 3 (max bless FTW)

and mage the only decent and this guy is that his upgrades from spells are really cheap(the higher magic skill is nice) but can't compete vs the mass skills from pala or the high initiave a warrior gets(which can oblerate your troops before even getting u to cast spells)(since 9 out of 10 times the warrior will be faster and can use strong melee unit to HARASS your troops


just my 2 cents
Reply With Quote
  #18  
Old 05-08-2009, 08:56 AM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

I suspect the mage is under evaluated, perhaps partially because of the (amazing) Calundra record. Imagine one second that enemy heroes knew using spells and had a choice as large than yours, you'll know your pain.
Reply With Quote
  #19  
Old 05-08-2009, 12:59 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

not really spells aren't that interesting on impossible i use more debuf or slow down spells
rather than damaging spells
(same actually goes for a warrior)
making your chaos spells rather ineffective since u can kill a whole stack in one turn

which blows
:>
Reply With Quote
  #20  
Old 05-08-2009, 01:04 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Quote:
Originally Posted by Vilk View Post
What that means?
Well, some players have a precise clock in their interface where the date is shown. For example, I have "Day 2: Daytime" and they have "Day 2: (the precise hour)".

I'm not sure if this is a version option or a plug in, or a mod.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.