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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Fantasy Wars Game Guide
In lack of a proper game guide I decided to create one of my own, which is now available on GameFAQs (http://www.gamefaqs.com/computer/dos...me/939198.html).
Hopefully this will aid people in perk selection and the campaign. I would not be surprised to see if there are some typos or bugs in it since its quite a long rant, but I welcome any suggestions for improvement. Let me know what you think. A big thanks to Nobilis for a great game! Last edited by ping9646; 08-21-2008 at 09:39 PM. |
#2
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Wow, amazing work!
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#3
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yeah great job ping.
One thing that would be good to have is a table that shows you the upgrade progression for a unit and the perk consequences of upgrading at a particular level. ie if you upgrade your unit at level-2, you won't get access to the level3-5 perks of the old unit type unless they are also available under the upgraded type. I've not tried to map that out, but I am guessing for some units it is better to wait to upgrade if you are trying to get a specific perk. |
#4
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That is a good idea bman, but I suspect there are too many variations to make it into a comprehensive structure.
You are quite correct in that it might be worthwile to wait to upgrade a unit before getting certain perks for it. The peasant is a perfect example of a unit you would first want to get to level 5 and then upgrade, for instance. I am going to post an update to the guide now, as I saw that there were some omitted information, and formatting issues with the first version. |
#5
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Impressive, nice job )
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#6
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That is an excellent guide! Guides for TBS games are typically few and far between, so it's nice to see someone put some effort into our favorite genre. Thanks!
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#7
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Nels, the link in your sig is f**ked up. Too many https in there
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#8
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Great Work and looking for the updated version
Keep up the good job Thanks |
#9
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Whoa.. I don't know there's a benefit to hold the upgrade. I usually just click upgrade when it available
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#10
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Normally it is not necessary to hold the upgrades as most units in a specific upgrade branch has the same perks, but of course there are very interesting exceptions. I wish this game had at least one unique perk for each unit as to make the upgrade + perk selection a tad more interesting.
As for the FAQ I now think I am finished with it, if you do not have any ideas of what should be added. Maybe the stats for the end boss? |
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