Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 02-17-2021, 08:45 PM
The_Grim_Sleeper The_Grim_Sleeper is offline
Approved Member
 
Join Date: Sep 2010
Posts: 6
Default First time modding, first roadblock: How do I edit units?

I've tried my hand at customizing WotN 'Ice and Fire', and I have had some small succes in changing starting stats of heros, requirements for medals and even adding new items.

But I got stuck with modifing units.

I've come here for some learning and answers, but it seems a lot of good information is to be found on the legendary 'russian side of the forum', but I don't know how to reach that. I simply can not find the 'switch language' link on the forum. Is there some trick to it? And would it be feasable to find a specific answer using only translate websites? (I like to mod and am willing to learn, but learning a whole language is just a bridge too far )

I have found the 'druid_high.atom' file (that I am wanting to 'improve') in the ice_and_fire ses.kfs, but making changes to it doesn't seem to affect the unit in (a new one or an old save) game. Am i missing a step?
Reply With Quote
  #2  
Old 02-18-2021, 09:28 AM
The_Grim_Sleeper The_Grim_Sleeper is offline
Approved Member
 
Join Date: Sep 2010
Posts: 6
Default

Well, I figured out why it didn't get into the game.
1: I was looking at the wrong number in-game
2: If you leave vanilla backups in a subdirectory of the sessions directory, they can override a file in the main directory.

But adding additional Abilities is still difficult.

Still looking for that russian forum.

Last edited by The_Grim_Sleeper; 02-18-2021 at 09:33 AM.
Reply With Quote
  #3  
Old 02-18-2021, 06:28 PM
The_Grim_Sleeper The_Grim_Sleeper is offline
Approved Member
 
Join Date: Sep 2010
Posts: 6
Default

Road blocks resolved!

So it turns out that these unit abilities and talents are coded all over the place.
For example, the 'run' talent is partially set inside the unit's .atom file, and partly in the unit_special_attacks.lua.
And those 'unit commander' abilities are mentioned in the .atom file, but those are just for show; the real moral parameters are found in the moral.txt and the &%^# unit_moral.lua doesn't seem to do anything apart from writing a nifty tooltip.
The actual code that translates the stat:moral to an combat effect is 'somewhere' in the arena.lua... but I have no clue as to how it works.

Still no idea howto reach our comrades... if you are one of them and are reading this, Priviet! I think.
Reply With Quote
  #4  
Old 02-25-2021, 09:57 PM
jorko80 jorko80 is offline
Approved Member
 
Join Date: Mar 2009
Posts: 63
Default

Hi Grim Sleeper! The old russian forum was closed a long time ago. I've learned a lot about modding there, but regrettably it does not work anymore.
I guess you know russian, so I will give you a link to where one of my favorite mods is developed. And there is actually a theme there with questions about modding. It's very much active, so just try it. Still their mod is for Crosswords , but I guess they can help you. If you have a question about something , I can try helping you too, but I have forgotten much about the connections between all the files.

https://vk.com/modsport
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.