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  #11  
Old 06-21-2018, 11:24 PM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by KG26_Alpha View Post

I removed all weather due to its unrealistic nature being globally applied to the maps (no Local weather) now my missions have fast carrier speed to assist aircraft load outs and no deck rolling around or locked out cloud base across the whole map.

Not realistic at all.
Add Local weather objects to the wish list

I'll +1 that!
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  #12  
Old 08-19-2018, 12:26 PM
JacksonsGhost JacksonsGhost is offline
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A follow up on this one ...

For the specific mission I was working on I was able to use the headwind work-around at 5 m/s and redid the Task Force waypoints so that they were turning into the wind for aircraft takeoff and retrieval. So after repositioning about 130 waypoints and readjusting mission timings this solved the problem in this case and makes the mission more realistic also, but I'd still like to see improved directional control in itself.

So thanks to those who offered work-around suggestions. It has allowed me to produce a better behaving mission as a result. And some of you may have noticed this historical mission, titled "Wildcat Ace over the Norwegian Sea" is now uploaded to mission4today as below:

http://www.mission4today.com/index.p...etails&id=5464
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  #13  
Old 08-26-2018, 09:11 PM
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wheelsup_cavu wheelsup_cavu is offline
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Thanks for the upload JacksonsGhost.


Wheels
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  #14  
Old 08-28-2020, 10:55 AM
JacksonsGhost JacksonsGhost is offline
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Default Two Years Later

I’m bumping this old thread up for consideration again due to issues with my latest upcoming historical mission design which show that the AI directional control problem is still unresolved in the 4.14.1 patch. I do hope that the team is considering fixing this issue as it is a major problem for those wanting to produce carrier missions using historically poor weather.

My design requires 8 Hellcats to takeoff from an Essex class carrier in overcast (Cloud Type 4) to work historically. The work-around of having the second flight as an air-start doesn’t fit this situation, and doesn't fully stop the crashes anyway. Unfortunately the Hellcat is even more prone to crashing than the Wildcat. Those taking off from the port side just lock on starboard rudder without allowing for deck roll and very frequently and explosively crash into the gun turrets or island structure!

Despite discussion on Mission4Today (see link below), and much experimentation, I am unable to achieve the above scenario without frequent AI crashes on takeoff (sometimes 3 out of 8!), even when a realistic headwind is added. We know that the cause is the deck roll that the game automatically introduces with the poorer cloud conditions. But carrier operations were often in poor weather. In fact they generally relied on cloud cover to screen their location from the enemy, so it is extremely frustrating not to be able to produce workable carrier missions with even just an overcast sky.

This is even worse than the situation I noted in this thread a couple of years ago in regard to the Wildcat. It is especially bad when you consider that a sufficiently bad crash on takeoff can cause damage to the carrier and cause it to lose speed and formation and collide with its escorting fleet!

If Daidalos can’t fix the directional control issue when there is deck roll, can you please give the mission builder the option to choose the amount of deck roll separately to the cloud cover?

https://www.mission4today.com/index....wtopic&t=25003
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