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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#1
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Question about the water in IL2 1946
Hi!
I have been playing IL2 for a while but only after a recent update has the water started to look like this: I think it's great, and I'm just curious as to how the 3D wave effect is achieved? Is the water surface an actual 3D mesh or is it a 2D plane with some sort of 3D illusion? Just curious! Thanks |
#2
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No image shown ?
There's four settings for water in the conf.ini water= 3 & 4 use Nvidia OGL Vertex Shaders Setting 1 & 2 use normal OGL rendering and ATI cards should use these as they cannot use water = 3 & 4 IIRC Last edited by KG26_Alpha; 02-05-2015 at 02:38 PM. |
#3
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I'm not a graphics card engineer but... if its the 3D effect from an nVidia card then they use something called a displacement shader (I think that's what its called anyways ).
Basically there's an animated texture that is layered on the water textures and instead of being displayed as a texture on the surface it is used to calculate a 3D mesh using the shader engine on the card. It's layered with 2D textures to create the full 3D effect. There may be a better more technical and more technically accurate description but that's how I understand it to work from a laymans perspective.
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Find my missions and much more at Mission4Today.com |
#4
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is there any difference between 2, 3 and 4 modes?
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#5
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Yes there's a difference between all 4 settings if you have Nvidia.
Nvidia Water=2 from a few years back when I was testing some stuff out I made a screen video. http://vidmg.photobucket.com/albums/...1/DSCN0592.mp4 Also some old screen shots at M4T http://www.mission4today.com/index.p...p=show&kid=303 Last edited by KG26_Alpha; 02-27-2015 at 07:50 PM. |
#6
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and something else ati water=2 is the same with nvidia water=4 or there is difference between them
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#7
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Quote:
Water = 1 - Water with flat geometry (fast). Water = 2 - This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models. Water = 3 - Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models) Water = 4 - Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models) Reminder: ATI 9500 and higher supports modes: 0, 1, 2. NVIDIA 6600 and later models support: 0, 1, 2, 3, 4. NVIDIA cards before the 6xxx series support: 0, 1, 2 (2 is not recommended). |
#8
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Yes, there are several differences you may want to consider before choosing your Water mode:
-General Frame Rate -Water Quality (Subjective) -Shoreline Quality -Cloud Reflections Aviar
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#9
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Quote:
With V Sync off you must have horrible tearing in the cockpits. |
#10
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Honestly, I really don't even notice it....maybe I am just used to it. As a mission builder, I can get a little carried away so I like to keep track of my true frame rate. Plus, when I activate V-synch my mouse gets laggy in the FMB. I can't have that since I spend so much of my time there.
Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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